201,600 Commits over 4,171 Days - 2.01cph!

32 Days Ago
merge from new_menu
32 Days Ago
Bootstrap conflict fixes
32 Days Ago
merge from main
32 Days Ago
add atmosphere fog start/end ramp up distance
32 Days Ago
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
33 Days Ago
Electric Table Lamp - Added LODs & gibs, adjusted textures
33 Days Ago
code cleanup
33 Days Ago
More unused assets
33 Days Ago
Removed some ph assets
33 Days Ago
Simple error output More cleanup
33 Days Ago
Fix suppressive fire inadvertently giving all nearby scientists ESP
33 Days Ago
Disabled store jungle background
33 Days Ago
Decor store grid Fixed static content sorting not working
33 Days Ago
wall shelves now only placeable on walls, shocker, I know.
33 Days Ago
Fixed bug causing chat to steal escape presses Reduced menu background filter Changed odd an even styling Added animation on entry hover Fixed session nav option not dissapearing when leaving server Fixed interaction modal x button being on the wrong side
33 Days Ago
Removed spammy warning log
33 Days Ago
Add numberOfPlayerReports to PlayerState Protobuf, from feedback
33 Days Ago
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
33 Days Ago
Fix more oilrig unreachable navmesh islands
33 Days Ago
Fixed cart button warning Fixed store search tab mask
33 Days Ago
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
33 Days Ago
Merge from gpuinstancefix
33 Days Ago
100 gpu instancing or read/write fixes.
33 Days Ago
Linked up all the store assets
33 Days Ago
merge from main
33 Days Ago
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33 Days Ago
Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
33 Days Ago
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33 Days Ago
merge from projectile_jobs
33 Days Ago
RHIB Art Update
33 Days Ago
ensure effect processing always runs for projectiles when none need updates (fixes projectiles hanging around until another is fired)
33 Days Ago
Fixed interaction toast being weirdly layed out in bootstrap
33 Days Ago
Added medieval pack showcase Renamed all page overlay prefabs
33 Days Ago
Server Browser Rebuild() now runs in a Task, this stops frame drops and UI unresponsiveness when updating server lists Favourites now always appear at the very top of your listings no matter what browser you're in Sped up ServerResponded() 20% ~ quicker by using easy outs Sped up finding server mode tag
33 Days Ago
33 Days Ago
meta for images
33 Days Ago
Add automated screenshots instead of only serialized settings, fixed lighting
33 Days Ago
Add store images in all sizes
33 Days Ago
Restored abyss pack showcase Added new system to let us create mock items + tile prefab override
33 Days Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
33 Days Ago
Culling performance improvements
33 Days Ago
Eliminate the need to update call indices because they are stable and can be stored with each command
33 Days Ago
Made `count` property report the highest populated index instead of the allocated space.
33 Days Ago
Change proc anim components tick order, should be spine, then tail, then head
33 Days Ago
Do not tick procedural anim components when entity is culled
33 Days Ago
merge from projectile_jobs
33 Days Ago
Added and Setup Naval Improvised Plank Gibs
33 Days Ago
Update: BaseRaidBench - ensure results use 3-part format for key Tests: none, trivial change
33 Days Ago
New: Scenes/Benchmark editor top bar menu Tests: used all in editor - correct scenes opened
33 Days Ago
Added volumetric clouds option in the new settings menu