193,899 Commits over 4,079 Days - 1.98cph!

29 Days Ago
merge from jungle
29 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
29 Days Ago
Merge from main
29 Days Ago
updated 3p vine swing anim
29 Days Ago
Dart rotations
29 Days Ago
osx_compile_simulator -> main
29 Days Ago
Merge from jungle_update
29 Days Ago
main -> jungle_update
29 Days Ago
projectile_orientation_override -> main
29 Days Ago
Reorder inspector properties
29 Days Ago
Tooltip and header
29 Days Ago
lock orientation changes behind a checkbox
29 Days Ago
merge from jungle_update
29 Days Ago
Fix dart rotations to work with recent projectile rotation changes
29 Days Ago
merge from jungle_update/meat_visuals
29 Days Ago
Cooking workbench new meats setup
29 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
29 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
29 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
29 Days Ago
Merge from parent
29 Days Ago
Merge from jungle_update
29 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
29 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
29 Days Ago
updated snake test escape anim
29 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
29 Days Ago
Movement fixes.
29 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
29 Days Ago
Merge: from main
29 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
29 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
29 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
29 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
29 Days Ago
jungle_update -> aux3
29 Days Ago
boomerang -> jungle_update
29 Days Ago
Client server mismatched fields error
29 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
29 Days Ago
Fixing incorrect naming for coconut armour fbx mats
29 Days Ago
New meats visual added to bbq and campfire
29 Days Ago
Transition tweak
29 Days Ago
jungle_update -> aux3
29 Days Ago
boomerang -> jungle_update
29 Days Ago
Last minute changes
29 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
29 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
29 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
29 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
29 Days Ago
Added controller
29 Days Ago
Cancel 3p animation if hits the ground
29 Days Ago
duration & speed tweeks
29 Days Ago
Assigned correct texture reference to cocoknight arms material