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140,506 Commits over 4,536 Days - 1.29cph!

2 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work
2 Months Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Months Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
2 Months Ago
Halloween costume prefab fixes
2 Months Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
2 Months Ago
Train tunnels test scene cleanup
2 Months Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
2 Months Ago
crate texture update
2 Months Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
2 Months Ago
merge from oldconsole_purge
2 Months Ago
More unused code
2 Months Ago
Manifest update and collision for lockers damage stages
2 Months Ago
Remove more old unused code Removed legacy_erroroverlay
2 Months Ago
Fix safety delay not working with a potential range
2 Months Ago
Fixed the satellite prefab path for test commands
2 Months Ago
Enable saving on Satellite.entity again
2 Months Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
2 Months Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
2 Months Ago
Manifest update
2 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
2 Months Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
2 Months Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
2 Months Ago
Fixed crash when closing dev tools
2 Months Ago
Move cathode volume component into project
2 Months Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
2 Months Ago
Assigned material to halloween costume
2 Months Ago
Fixing import warnings for haloween costume
2 Months Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
2 Months Ago
merge from smallbackpack
2 Months Ago
Added the lens dirtiness volume component
2 Months Ago
Fixed downloadable backpack workshop model
2 Months Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
2 Months Ago
Trying new impact detection method out
2 Months Ago
Add debug drawing for impact
2 Months Ago
Prevented the night light volume component from being null in a build
2 Months Ago
Merge from main
2 Months Ago
Submitting alien costume with new mat names
2 Months Ago
merge from main
2 Months Ago
Removed old EngineUI prefab
2 Months Ago
Yeeted and moved more stuff
2 Months Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
2 Months Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
2 Months Ago
Removed old console code and prefabs
2 Months Ago
First pass on cow prefab Basic FSM with idle and roam
2 Months Ago
Merge from main
2 Months Ago
Added debug.emptytankermodule and debug.filltankermodule commands
2 Months Ago
Added some help to the water catcher panel
2 Months Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
2 Months Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
2 Months Ago
Obfuscation fix