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140,506 Commits over 4,536 Days - 1.29cph!

2 Months Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
2 Months Ago
main -> game_room_dlc
2 Months Ago
Compile fix
2 Months Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Remove logging now.
2 Months Ago
Increase movement speed
2 Months Ago
Merge from monument_cc_logging
2 Months Ago
Remove control seeat from launch site s2p
2 Months Ago
Revert rolling changes Reduce stop threshold
2 Months Ago
Add the control chair to the control computer prefab itself
2 Months Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
2 Months Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
S2P apartment complex
2 Months Ago
Harsher pausing
2 Months Ago
Logging to figure out mount issue with control computer at monument
2 Months Ago
Missed files
2 Months Ago
Split pool table into client + server files to cut down on the bloat
2 Months Ago
Fix a ton of movement lag issues
2 Months Ago
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
2 Months Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
2 Months Ago
Merge from paintball_fixes
2 Months Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
2 Months Ago
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
2 Months Ago
Halloween costume fixes
2 Months Ago
Whitebox progress / more work on the collapsed tunnel
2 Months Ago
Changed both `cliff_tall_a` and `cliff_tall_c` 's `TerrainHeightSet` object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely) Subject2Change
2 Months Ago
Fixed broken consecutive cliff recalculations because of gameobject destroy frame order
2 Months Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
2 Months Ago
Whitebox progress Added NPC dwelling component for testing room randomization
2 Months Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
2 Months Ago
Clean: minor refactors - codegen Tests: none, trivial changes
2 Months Ago
gamesroom shotgun trap - textures updated - material updated
2 Months Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
2 Months Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
2 Months Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
2 Months Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
2 Months Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
2 Months Ago
Merge from m16a2_viewmodel_fix
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
2 Months Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
2 Months Ago
Disable saving on static control computer prefab
2 Months Ago
Merge from monumentisland_apartments_fix
2 Months Ago
Fix empty monument island loading apartments
2 Months Ago
Recalculate button keeps cliffs in the same location
2 Months Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them