reporust_rebootcancel

140,506 Commits over 4,536 Days - 1.29cph!

2 Months Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
2 Months Ago
Updating arrow world model prefabs
2 Months Ago
LOD states for damage states (lockers)
2 Months Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
2 Months Ago
texture optimisation
2 Months Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Months Ago
merge from smallbackpack_workshop_setup (missing .meta)
2 Months Ago
Compile fix 2
2 Months Ago
wooden crate 2 lods and gibs
2 Months Ago
added placeholder jukebox and set unlocks
2 Months Ago
Fix pooltable collider NRE
2 Months Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
2 Months Ago
Added disclaimer text on the pooltable
2 Months Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
2 Months Ago
Null check player in RPC_FireThruster
2 Months Ago
backpack model.meta
2 Months Ago
Fixed compiler errors from merge
2 Months Ago
Compile fix
2 Months Ago
remove editor hacks
2 Months Ago
Server-side mount enforcement check for power
2 Months Ago
Updating arrow head and arrow meshes in weapon prefabs
2 Months Ago
merge from apartment_s2p_spawner -> main
2 Months Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
2 Months Ago
merge from updatenotif_aux_fix
2 Months Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
2 Months Ago
merge from bootstrap_fastmode
2 Months Ago
merge from bootstrap_logs
2 Months Ago
merge from game_room_dlc
2 Months Ago
Merge from main
2 Months Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
2 Months Ago
Supermarket freezer new sounds
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Add _RRP multi_compile to all shaders with a forward pass
2 Months Ago
Remove _UsingRRP dynamic branch
2 Months Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
2 Months Ago
S2P apartments
2 Months Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
2 Months Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
2 Months Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
2 Months Ago
Manually force global broadcast, just incase - particularly for saves.
2 Months Ago
enabled censor on tank top (so skins don't reveal nudity)
2 Months Ago
merge from apartments_adminauth_bypass
2 Months Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
2 Months Ago
Fix darts throwing towards the player and bricking the darts board
2 Months Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
2 Months Ago
merge from main
2 Months Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
2 Months Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
2 Months Ago
assigned temp baseplate to rock sculpture
2 Months Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)