reporust_rebootcancel

140,506 Commits over 4,536 Days - 1.29cph!

2 Months Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
2 Months Ago
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
2 Months Ago
Added new sounds for supermarket freezer
2 Months Ago
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor
2 Months Ago
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work - remove UNITY_EDITOR defines Tests: built debug client standalone
2 Months Ago
merge from main
2 Months Ago
Fixed the rendering of the night light and prevented it from rendering during the day
2 Months Ago
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
2 Months Ago
merge from piemenu_binds_feedback
2 Months Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
2 Months Ago
Fixed some letter being truncated
2 Months Ago
CRLF to LF line endings for the BlurOptimized shader
2 Months Ago
Added the night light renderer feature and pass
2 Months Ago
texture update to wooden crate 2
2 Months Ago
remaining items
2 Months Ago
elite crate and wooden crate 2
2 Months Ago
Added the night light volume component
2 Months Ago
merge from main
2 Months Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
2 Months Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
2 Months Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
2 Months Ago
Fix RRP colour grading Lift not being applied correctly
2 Months Ago
Freezer fx tweaks & cleanup
2 Months Ago
Removed animator from non-interactive elevator door in destroyed wing
2 Months Ago
Merge from main
2 Months Ago
Merge from weathereffect_queue
2 Months Ago
Missing partial, compile fix
2 Months Ago
Merge from weathereffect_queue
2 Months Ago
Fixed work queue not compatible with reset static fields (abstract class)
2 Months Ago
Merge from weathereffect_queue
2 Months Ago
Fixed AuroraEffect Change budget to 0.02ms
2 Months Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
2 Months Ago
Merge from vm_currency_drop_fix
2 Months Ago
merge from canbe_charms_audio
2 Months Ago
merge from main
2 Months Ago
fix up charm equip/unequip sound implementation
2 Months Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
2 Months Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
2 Months Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
2 Months Ago
Compile fix 2
2 Months Ago
Merge from culling_falsepos_improv
2 Months Ago
merge from flat_estimatedvalue_sleepers
2 Months Ago
merge from culling_falsepos_improv
2 Months Ago
Compile fix
2 Months Ago
merge from demo_shotlist_fix
2 Months Ago
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
2 Months Ago
merge from piemenu_binds_feedback
2 Months Ago
Fixed Demo "Shot List" and folder buttons not working
2 Months Ago
Merge: from main
2 Months Ago
Fixed bind texts overflowing