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144,820 Commits over 4,444 Days - 1.36cph!

2 Months Ago
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
2 Months Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
2 Months Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
2 Months Ago
Split dump commands into parts (adding, no change to original) - Animators - Entities - LODGroups - Network - Physics - Root Objects (all gameobjects all scenes) - Warmup - System info
2 Months Ago
Merge from prototype
2 Months Ago
//Todo
2 Months Ago
More workbench UI work for prototype upgrade
2 Months Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
2 Months Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
2 Months Ago
fix CCTVRemoteCamera missing vclouds and vfog components
2 Months Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
2 Months Ago
Add a way to use multiple animation handles with the player model.
2 Months Ago
fix default rotation of pumpkin in painting menu
2 Months Ago
tighten up waterwheel dismount positions
2 Months Ago
Initial setup for new vending machine admin ui
2 Months Ago
Missing files
2 Months Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
2 Months Ago
Bleed fix.
2 Months Ago
More monument scene lighting fixes for updated assets.
2 Months Ago
Merge from main
2 Months Ago
exported latest bowless crossbow viewmodel anims
2 Months Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
2 Months Ago
Scientist Santa restored in the santa sleigh
2 Months Ago
Restore path highlighting
2 Months Ago
Start making conversation for apartment vendor NPC
2 Months Ago
Code gen
2 Months Ago
merge from mortar
2 Months Ago
Mortar anim updates
2 Months Ago
Seperate upgrade path logic for prototype/regular
2 Months Ago
Comitting some mitting metas
2 Months Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
2 Months Ago
More UI
2 Months Ago
move "inventory full" toast behind the inventory UI, blocks too much
2 Months Ago
replaced door meshes with door prefabs on kiosks
2 Months Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
2 Months Ago
Bugfix: ensure players are detected on the border of the network cell - expanded unit tests to cover these cases Tests: ran unit tests
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Buncha fixes.
2 Months Ago
Fix a test fixture convar
2 Months Ago
apartment doors lods, collision and static prefabs
2 Months Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
2 Months Ago
More UI setup
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: fix HasConnectionsClose & GetCloseConnections missing players in medium and large ranges - also add a unit test to validate Connections overload Tests: ran unit tests
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
2 Months Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
2 Months Ago
merge from main
2 Months Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
2 Months Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results