reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
Merge from main -> copypaste
2 Years Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
2 Years Ago
Tweak sequence length ranges. Negative modifier tweaks.
2 Years Ago
3p anims + updated worldmodel anims
2 Years Ago
merge from Halloween24
2 Years Ago
wip qte
2 Years Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
2 Years Ago
merge from Halloween24
2 Years Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
2 Years Ago
merge from main
2 Years Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
2 Years Ago
Updated english engine.json file
2 Years Ago
Merge from gesturepack
2 Years Ago
Cherrypicked 106168
2 Years Ago
Protocol++
2 Years Ago
Removed a log
2 Years Ago
Fixed halloween hunt score announcement typo
2 Years Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
2 Years Ago
Clean: removing leftover log Tests: none, trivial change
2 Years Ago
Merge: from main Tests: none (no conflicts)
2 Years Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
2 Years Ago
Fixed join gesture getting left on the screen when cancelling rps
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
removed random water body
2 Years Ago
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2 Years Ago
merge from halloween24
2 Years Ago
Halloween dungeon population 1
2 Years Ago
Merge from halloween24
2 Years Ago
Can now collect Scarecrow heads with skinning knife
2 Years Ago
Directional surface stuff WIP
2 Years Ago
test deployable setup
2 Years Ago
merge from Halloween24
2 Years Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
2 Years Ago
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2 Years Ago
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2 Years Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
2 Years Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
2 Years Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
2 Years Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
2 Years Ago
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2 Years Ago
backup ram prefab
2 Years Ago
Fix immortal wolves
2 Years Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
2 Years Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
2 Years Ago
Don't show NPC vending machine names
2 Years Ago
Merge from main
2 Years Ago
main -> vines