reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Potential fix for wolves jagged jumps
2 Years Ago
Merge from blowpipe
2 Years Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
2 Years Ago
Refactor modifier application so I can use it elsewhere.
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from fix_crafting_queue_wrong_item
2 Years Ago
merge from planter_night_rainfall_fix
2 Years Ago
merge from launchsite_flow_fix
2 Years Ago
merge from dpv_fixes
2 Years Ago
merge to main surrendering_duck
2 Years Ago
merge from frontier_hatchet_bc_fixes
2 Years Ago
merge from hempcolor
2 Years Ago
Merge from main
2 Years Ago
Merge from thirdperson_orbit_cam
2 Years Ago
Merge from main
2 Years Ago
WIP
2 Years Ago
Fixed some duplicate arms
2 Years Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
2 Years Ago
Merge from main
2 Years Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
2 Years Ago
Male head B rig V3
2 Years Ago
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2 Years Ago
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2 Years Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix animals walking through crates and barrels
2 Years Ago
Fix wooden covers not carving navmesh
2 Years Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
2 Years Ago
setting up metal shield viewmodel
2 Years Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
2 Years Ago
Activated towing on all siege weapons
2 Years Ago
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2 Years Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
2 Years Ago
Auto dismount player at the end of sampling (just use distance for now)
2 Years Ago
4 shot mini crossbow folder setup & basic blockout / grey box
2 Years Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
2 Years Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
2 Years Ago
Merge: from main Tests: none
2 Years Ago
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2 Years Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
2 Years Ago
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2 Years Ago
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2 Years Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
2 Years Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
2 Years Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.