123,751 Commits over 4,171 Days - 1.24cph!
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updated bandages with lods
updated material
prefab update
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reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
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i forgot the collision
now the sack has collision
generic burlap sack update
model, materials and textures, collision
initial prefab setup
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Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
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Optimizations inside update loop
Potato world model
lods, collision and materials
prefab setup
Apple world model
lods, collision materials
prefab setup
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cactus flesh world model
lods, collision and materials
prefab
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Updated rigged model with SAR backface fix
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Fixed incorrect animation event handling while first person spectating
Fixed scopes not opening their UI overlay when first person spectating
Player icon on map view now faces correct direction when first person spectating
Fixed nametag of player being spectated appearing when the spectated player looks down
Possible OnViewModeChanged NRE fix
Fix client compile for range limit checks
Fixed player model appearing distorted when switching to debug cam while first person spectating
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
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