reporust_rebootcancel

158,093 Commits over 4,566 Days - 1.44cph!

5 Months Ago
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Merge from mfm_u6
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merge from skinviewer_turret
5 Months Ago
Fixed auto turret missing cover in the skin viewer
5 Months Ago
Merge from main
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Merge from main
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Merge from parent
5 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
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Lighting WIP
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Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Cobalt Statue - Added cobwebs and foliage to the prefab
5 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
5 Months Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
5 Months Ago
merge from fix_compile_sim_parallel -> main
5 Months Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
5 Months Ago
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5 Months Ago
fixes and improvements, created mockup prefab for playtesting
5 Months Ago
merge from videoplayer_fix
5 Months Ago
merge from fix_deepsea_terrain
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merge from fix_compile_sim_parallel -> main
5 Months Ago
Time how long it takes to fetch define constants
5 Months Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
5 Months Ago
Rename vent blocker entity for consistency Rebuild manifest
5 Months Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
5 Months Ago
Set correct motion vector shader in RRP settings
5 Months Ago
force runtime lookups to rebuild from the updated asset
5 Months Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
5 Months Ago
delete leftover file from tropical 4, plastic somehow forgot it
5 Months Ago
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Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
5 Months Ago
Cobalt Statue - Added colliders and modified prefab settings
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Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
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Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
5 Months Ago
Fixed the final bloom pass's render texture size
5 Months Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests