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145,323 Commits over 4,444 Days - 1.36cph!

11 Months Ago
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11 Months Ago
Clean: fix code formatting Tests: none, trivial change
11 Months Ago
FriendsList is a UI_Window Added escape capture Cleanup
11 Months Ago
Updating pilot hazmat burstcloth settings
11 Months Ago
Merging food market barge shell meshes plus LODs
11 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
11 Months Ago
merge from stringpool_warnings_investigation
11 Months Ago
Initial helmet variation setup
11 Months Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
11 Months Ago
Fixed checkout result layout issue
11 Months Ago
merge from new_menu
11 Months Ago
Removed log in UI_Settings Some skinviewer tweaks
11 Months Ago
renamed pilot hazmat suit description to pilot suit
11 Months Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
11 Months Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
11 Months Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
11 Months Ago
Adding burstcloth setup to pilot hazmat
11 Months Ago
network++ sav++
11 Months Ago
merge from distanceglowfix
11 Months Ago
merge from rainimprove
11 Months Ago
merge from benchmark_fpslimit_fix
11 Months Ago
merge from car_radio_rpc_fix
11 Months Ago
merge from weapons_attachment_stats_updating
11 Months Ago
merge from fix_terrain_hole_clipping
11 Months Ago
merge from fix_primitive_typo
11 Months Ago
Re-encode foliage asset data
11 Months Ago
update from naval_update
11 Months Ago
Merge from tutorial_baked_foliage_removal
11 Months Ago
Scene changes
11 Months Ago
Update some outdated splats on tutorial island
11 Months Ago
Merge from main
11 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
11 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
11 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
11 Months Ago
Allow the mannequin inventory to be opened
11 Months Ago
Codegen
11 Months Ago
Merge from pilot_hazmat_dlc
11 Months Ago
Merge from main
11 Months Ago
new_menu -> main
11 Months Ago
Compile fix (remove old convar)
11 Months Ago
new_menu -> main
11 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
11 Months Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
11 Months Ago
new_menu -> main
11 Months Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
11 Months Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
11 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
11 Months Ago
Merge from main
11 Months Ago
Added helmet pattern tests
11 Months Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop