125,454 Commits over 4,079 Days - 1.28cph!
Updated codegen for planar reflection convars
Made base pyramid available in all shader quality modes (required for planar reflections)
Added cheap forward passes to terrain and skin
Fixed NRE and variant specific shader errors
Flee/attacked tweaks and reduced flee duration/distance
Reduce tutorial bear speeds
More AI design tweaks
Added burst cloth constraints to dracula cape
merge from brutalist_instancing_enable
skinning tweaks in ghost sheet
merge from global_networked_bases
merge from toggle_vending_machines_map
merge from HomingMissileLauncher
Only chase players from idle state if player is > 60% health
Train tunnel rail entrance environment volume setup
Reduce tutorial bear attack damage
Added MinimumTargetHealthFraction check to BaseNPC.Attack
Tutorial bear won't damage the player if they're under 60% health.
Send global update the next frame (to account for parenting after the entity is spawned)
Merge from main -> global_networked_bases
Merged proper version of /main/uv123-tangent-basis-fix
Tether chickens to short distance from spawn point.
Reduce roam range.
Increase roam frequency
Tutorial specific AI design.
Chickens now only roam and idle, don't attack player.
Rerun doprepare on all mirrors, manifest rebuild
First pass on converting the help modal into a single panel that the player cycles through
Added a custom build ping type for better clarity
Added a tutorial stage to build a roof onto the starter base
Reduce chicken and barrel count
Rework deploy pings to be a bit more reliable
Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base
Wrecked boat instead of a helicopter
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind
Media preview scene fixes.
Subtract
87804, fix skin shader error from uv123-tangent-basis-fix merge.
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
Remove debug log
Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active