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129,521 Commits over 4,140 Days - 1.30cph!

2 Years Ago
Fixed spot lights in 6point lighting
2 Years Ago
Fully fixed the banding issues on 6P
2 Years Ago
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2 Years Ago
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2 Years Ago
updated the prefab for the quarry deployable
2 Years Ago
Added particle rotation support to 6point lighting (via TC1.x)
2 Years Ago
Added LOD5 to the quarry deployable
2 Years Ago
Swizzled R/G on Positive
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Debug 6P setup
2 Years Ago
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2 Years Ago
main -> experimental
2 Years Ago
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2 Years Ago
merge from elevator_improvements
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
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2 Years Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
2 Years Ago
main -> experimental/release
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Subtracting 81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
2 Years Ago
main -> release
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> experimental
2 Years Ago
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
2 Years Ago
Backups - scenes, animations and assets
2 Years Ago
Merge Main -> RagdollRewrite
2 Years Ago
Another iteration of 6P files.
2 Years Ago
Further tests. Scene test setup.
2 Years Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
2 Years Ago
Texture density changes for debugging orientation
2 Years Ago
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
2 Years Ago
2 Years Ago
Debug setup for 6P shader
2 Years Ago
Added optional Wind layer to "Rust/Standard"
2 Years Ago
First smoke puff using 6point (test)
2 Years Ago
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
2 Years Ago
Added colliders to the diesel engine
2 Years Ago
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2 Years Ago
error fixes
2 Years Ago
reverting legacy system changes
2 Years Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
merge from core
2 Years Ago
2 Years Ago
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader