162,162 Commits over 4,597 Days - 1.47cph!

20 Days Ago
set to highest network range, so you can see them up in the sky far away (culling still mitigates most of the client cost dw)
20 Days Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
20 Days Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually
20 Days Ago
switch flock interest from prefab+component to event+manager (with priority) system
20 Days Ago
Update: new fleck with client websocket support - release bins from 7093f4c9 Tests: ran auto tests
20 Days Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
20 Days Ago
Scrap king building skin enabled in standalone
20 Days Ago
merge from livestock_petting
20 Days Ago
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
20 Days Ago
merge from first_join_default_skins_fix
20 Days Ago
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
20 Days Ago
Enabled fade to depth on the Ice AK particles
20 Days Ago
merge from fsm_optim
20 Days Ago
Minor code cleanup
20 Days Ago
Workshop Camera Position - Replaced zoom and rotation offset values for new vector3 position and rotation values, allowing to focus the camera in the object without it always pointing at the playermodel's center. Fixed all dependencies that called the old values.
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Added a fix for soft particles and billboard view model particles in RRP
20 Days Ago
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20 Days Ago
Cleanup, fixes, tests
20 Days Ago
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20 Days Ago
Taper river terrain with smooth slopes when monument terrain blend would otherwise dig terrain out
20 Days Ago
merge from updaterequired_improvements
20 Days Ago
merge from main
20 Days Ago
Tweaked wording
20 Days Ago
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20 Days Ago
L and U stairs rotatable after placement
20 Days Ago
Add state deleting + better state add popup
20 Days Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
20 Days Ago
meta file
20 Days Ago
merge from scrap_king_buildingskin_dlc
20 Days Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
20 Days Ago
Fixed skull trophies invisible in the skin viewer
Rin
20 Days Ago
Improved DPV radial menu. Now shows Mount, Fuel, Pickup Condition isn't removed when picked up Doubled acceleration speed Reduced fuel per second 0.15 > 0.08 Reduced idle fuel per second
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
fixed camera anims not working
20 Days Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
20 Days Ago
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20 Days Ago
Merge from main
20 Days Ago
Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
20 Days Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
20 Days Ago
Merge from main
20 Days Ago
polish pass on customiser walk in animation
Rin
20 Days Ago
Updated Alien Costume description Swapped Manor and Cultist tile descriptions
20 Days Ago
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Rin
20 Days Ago
committing a bunch of .meta files that won't go away
20 Days Ago
merge from vcc
20 Days Ago
Fixed an issue with AutoExposure that was causing the scene view to go black in the editor when loading RenderDoc
20 Days Ago
Additional diagnostics
20 Days Ago
Collapse odd verts on LOD borders to handle seams, removes need for multiple meshes Give terrain inspector better sliders per LOD and more info Improve terrain cell snapping and padding with the other mesh topologies