201,234 Commits over 4,171 Days - 2.01cph!

3 Days Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
3 Days Ago
Fixed store search using empty takeover names instead of GetItemName
3 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
3 Days Ago
merge from main
3 Days Ago
WIP test stuff
3 Days Ago
Fix build error due to InstanceHandleList
3 Days Ago
Reset meshes to their state in /main
3 Days Ago
Reset meshes to their state in /main
3 Days Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
4 Days Ago
Remove unused baker prefab
4 Days Ago
Updated pilot name again
4 Days Ago
Update Pilot hazmat phrases - shared token conflict
4 Days Ago
Editor GUI tidy up
4 Days Ago
phrases
4 Days Ago
Legacy gate, brick building skin, shipping container phrases
4 Days Ago
added media images to pilot pack sitem
4 Days Ago
mere from main - RC
4 Days Ago
merge from fix_rest_static_fields_disabling -> main
4 Days Ago
merge from hardcore_refresh
4 Days Ago
merge from menu_hotfixes_2
4 Days Ago
Codegen ResetStaticFields
4 Days Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
4 Days Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
4 Days Ago
TODO comments for later around camera work
4 Days Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
4 Days Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
4 Days Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
4 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
4 Days Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
4 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
4 Days Ago
merge from main
4 Days Ago
Updated pilot pack store assets
4 Days Ago
Materials count on the steam inventory crafting modal is now client predicted
4 Days Ago
Chandelier - WIP textures, small mesh fixes
4 Days Ago
Commenting
4 Days Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
4 Days Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
4 Days Ago
Fix class layout build error
4 Days Ago
Fix class layout build error
4 Days Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
4 Days Ago
merge from main
4 Days Ago
WIP Implement offshore spawn point generation for ghost ships.
4 Days Ago
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
4 Days Ago
Renamed script in line with scene rename
4 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
4 Days Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
4 Days Ago
Merge from main
4 Days Ago
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
4 Days Ago
fix server build
4 Days Ago
added dryfire ads anim, anim event & updated animator