130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                subtract mission_improvements_may_24 - compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from mission_improvements_may_24
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from minigun_fixes_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added profiling and stat command to investigate potential zone leaking.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from patrol_helicopter_health_reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated BaseCombatEntity.Hurt GC alloc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                some walkways set model fixes (sg's, holes)
better staircases for radtown storage building large
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix foundation not replacable under a roof
- ensure foundation can't be placed clipping into roofs
https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png
https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
 
                
                
                
                
             
         
        
            
            
            
                
                Fixed reload option when selecting a minigun in the inventory not translating properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust prompt on minigun reload tip to mention workbench lvl 2/3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P both stables and fishing villages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix 'Saved = true' being set for the new function
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `refresh_nickname_cache` to force manual refresh of steam nicknames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More map marker size adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining throwables w/ script setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed one of the cake candles getting blown out out when you run far
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards)
Show an error toast in this case
Toasts can now appear while the player is in a conversation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrink vending machine clusters that are too close to mission marker clusters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conversation screen can now be closed with escape
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix nexus map not filling the screen when zoomed out on ultrawide displays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for  'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix client crash when loading clan score events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `breakheld_almost` command to put the held item to 1 durability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix unable to replace foundation under half height floor after the foundation is destroyed
- exclude floors from normal deploy volume
- add smaller build volume the exact size of the foundation specifically for floors
https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
 
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity_2022.3.24
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Ability to auto join full servers when they get a free slot
https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png
The selected updates every 10 seconds now.
Ability to add servers to favorites by IP
https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png
 
                
                
                
                
             
         
        
            
            
            
                
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                Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
 
                
                
                
                
                
             
         
        
            
            
            
                
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                extra rain gutter sizes, side of rahouse large staircase model/prefab
updated buildings, update scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. watergun set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. smg anim set edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing Unity.AI.Navigation package since we're using a customized version of the old one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make all colors in "PickAFriend" menu the bright version
Decide if we want to show dark colors for offline players later
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Kayak fix for "Setting linear velocity of a kinematic body is not supported."