130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Updated changes to normal map fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Auto pair when deployed, if you have code lock access
 
                
                
                
                
                
             
         
        
            
            
            
                
                New version of normal map fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from tutorial_menu_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_demo_disk_quota
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from industrial_conveyor_quickmove
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from dismount_netting_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) 
Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item
Should be no gameplay difference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a metal detector mission objective
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hinges to the van doors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Both flamethrowers with viewmodelrenderers and effect parents setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Match import fbx offsets exactly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on dedicated vm animator handling script for sks
Uses new IViewmodelComponent interface, will probably come in handy in the future
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!)
Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server
Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly aligned sharp coastal cliffs
Medium cliff variant test
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from mission_improvements_may_24
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed escape key not working anywhere
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel updates inc bolt states & triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch asset warmup to use the existing Timing class
Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity_2022.3.24
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
 
                
                
                
                
                
             
         
        
            
            
            
                
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                More fucking around with Unity.AI.Navigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Analytics for asset warmup & prefab warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Maybe fix hostile UI sometimes not showing if you're inside a safe zone
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ammo_unload_drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_pickafriend_dark_colors
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_broken_minigun_delete_ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_place_foundation_under_floor/roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from reduce_server_tags/compact
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_terrain_splat_issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix index out of range sometimes when clicking on the clan announcement textbox for editing
Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them
- raised density to 100 = no bullet penetration
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ported over a bunch of pathing code from Bradley
Swapped wheelbase to that of a Ford Transit :O
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Ackermann steering to target
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client IO lines parenting (missed some files)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap to BaseEntity
Added scene to scene loader
Shock and tire animation swapped to clientside
Cleaned up vendor scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial test scene and client and server script setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ammo being dropped on the ground when unloading a weapon with a full inventory