201,115 Commits over 4,171 Days - 2.01cph!

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Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
2 Months Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
2 Months Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
2 Months Ago
Rename menu item so it's clear that Rust+ needs it for item icons
2 Months Ago
Disable lights on rechargable batteries when > 15m away
2 Months Ago
Better grid filtering system, custom inspectors
2 Months Ago
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Merge from teslacoilfix (distance culling inconsistencies)
2 Months Ago
LOD changes to TeslaCoil FX.
2 Months Ago
Merge from fix_protobuf_field_0
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Protos codegen after merge
2 Months Ago
Merge from main
2 Months Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
2 Months Ago
Item grid refactoring, started store featured tab
2 Months Ago
is_producing_fix -> main
2 Months Ago
Fix is producing logic issue on beehives
2 Months Ago
merge from party_system -> aux
2 Months Ago
bee_bomb_distance_changes -> main
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Comment
2 Months Ago
bee boulder now matches the speed and distance of other catapult projectiles
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merge from main -> party_system
2 Months Ago
instant_camera_ui_fix
2 Months Ago
Ensure set flash is set to appropriate light state on deploy
2 Months Ago
Ensure correct flash fx is played
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Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
2 Months Ago
Admin command to kill all bees
2 Months Ago
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
2 Months Ago
Do not try to run HTTP requests with invalid URLs Fix OSX not building
2 Months Ago
Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
2 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
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Remove the ability to rotate local by Z
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Health forwarding
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Store item grid refactoring
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added camera animation sync component to attacks in mace animator