201,115 Commits over 4,171 Days - 2.01cph!

2 Months Ago
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2 Months Ago
Merge from dlss_texture_creation_crash
2 Months Ago
Temporarily disabling threaded texture creation to see if this is the cause of the new DLSS crash
2 Months Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
2 Months Ago
Boat blocks forward damage to parent boat
2 Months Ago
merge from main
2 Months Ago
Initial boat max health calculation. New test save.
2 Months Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
2 Months Ago
Stop Shockbyte button trying to refresh server listings
2 Months Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
2 Months Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
2 Months Ago
Refresh button micro interaction
2 Months Ago
floating cities walkway and greybox progress
2 Months Ago
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2 Months Ago
Continuing on with floating walkways
2 Months Ago
Don't add scientist brain twice
2 Months Ago
Fix compile errors
2 Months Ago
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2 Months Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
2 Months Ago
merge from S2P_bugfixes_for_quickfire
2 Months Ago
S2P all
2 Months Ago
Wire back up the refresh button properly
2 Months Ago
fixed a hole in stairwell_bottom_360 collider
2 Months Ago
Prevent server listings from being added to the browser twice if they have a tag
2 Months Ago
smoother transitions out of mine tunnels in military tunnels
2 Months Ago
improved env volume accuracy in sewer tunnel prefabs
2 Months Ago
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2 Months Ago
Changed spoiled produce consume sound
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
2 Months Ago
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2 Months Ago
Re add open animations between the pages Added editor support for play on awake
2 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
2 Months Ago
Tweaked barricade cover barricadeDamageMultiplier
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Added play on awake to flex transitions
2 Months Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
2 Months Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
2 Months Ago
speaker blockout prefabs
2 Months Ago
Speaker blockout. Spotlight adjust.
2 Months Ago
split off wood beam on edge of stone tier roof
2 Months Ago
Set constant for max refresh distance for now
2 Months Ago
Merge from main to jungle update improvements
2 Months Ago
Checking in floating walkway progress to switch branch
2 Months Ago
Merge from environment_volume_lods
2 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
2 Months Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component