136,474 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas.
2 Years Ago
Cherry picked 88685, 88686
2 Years Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
2 Years Ago
More foliage tests
2 Years Ago
Some progress bars
2 Years Ago
Fix cell size of backpack inventory
2 Years Ago
Fixed train signal lights at low LODs
2 Years Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
2 Years Ago
Try commiting GameUI.Inventory again
2 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
2 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
2 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
2 Years Ago
TrainSignal class cleanup
2 Years Ago
Merge from tutorial_island/foliage
2 Years Ago
Reduced garbage gen in RefreshLightState to zero
2 Years Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
2 Years Ago
Heli wreckage & related files.
2 Years Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
2 Years Ago
Terrain detailing.
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
2 Years Ago
Set occupationOver of backpack to back
2 Years Ago
Cherrypick "prevent parenting"
2 Years Ago
Reassign entityPrefab of backpack wearable
2 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
2 Years Ago
Source, detection and UI basics.
2 Years Ago
Splat updates for 8 channels. Scene org & heightmap polish.
2 Years Ago
Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable
2 Years Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
2 Years Ago
exported new player crouch set of unarmed anims
2 Years Ago
Added console command to set player health, food and hydration.
2 Years Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
2 Years Ago
Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
2 Years Ago
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2 Years Ago
Attempt at fixing contacts Graphics.CopyTexture error
2 Years Ago
exported new player rifle run and crouch animations
2 Years Ago
Added hide sash convar. Will work on alive players and corpses.
2 Years Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
2 Years Ago
Basic initial item/prefabs setup
2 Years Ago
Improve look hit detection for custom weapon racks
2 Years Ago
legacy wood shelter final art / basic deployable prefab setup
2 Years Ago
merge from water-camera-fixes
2 Years Ago
merge from 88496
2 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
2 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
2 Years Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
2 Years Ago
Merge from main