137,516 Commits over 4,474 Days - 1.28cph!

8 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
8 Months Ago
set up ammo counter UI to work with viewmodel renderer
8 Months Ago
merge from space_station_building_skin
8 Months Ago
Viewmodel prefab changes for ammo display
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Compile fix
8 Months Ago
texture updates and buildingskin save files for easier testing
8 Months Ago
removed float on prison barge
8 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
8 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
fixed wrong name again
8 Months Ago
Added deep sea exit icon
8 Months Ago
merge from twitch_rivals_2025
8 Months Ago
Fixed deep sea billboards leaking after a server restart
8 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
8 Months Ago
Naval scientist suit .item setup
8 Months Ago
Code support for burst mode and low ammo indicators
8 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
8 Months Ago
Deep sea portal debug command fix number 74
8 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
8 Months Ago
Paintball Gun - Texture update
8 Months Ago
naval_update -> scientist_boat_ai
8 Months Ago
Merge of PT collision fix
8 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
8 Months Ago
Test list including all the space station test cases
8 Months Ago
Updating large sail rig with fixed vertex painted mesh
8 Months Ago
PT Colliison fix
8 Months Ago
merge from boat_building
8 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
8 Months Ago
updated textures
8 Months Ago
merge from server_part_caching2
8 Months Ago
removed wind effect from single vert on sails hand crank
8 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
8 Months Ago
merge from main
8 Months Ago
merge from space_station_building_skin
8 Months Ago
Space station building skin added to upgrade_radius commands
8 Months Ago
Merge from parent
8 Months Ago
merge from birthday2025
8 Months Ago
merge from spinnerfixes
8 Months Ago
merge from fix_extra_autoswitching_log
8 Months Ago
merge from applygenes_command
8 Months Ago
merge from vending_mapmarker_close
8 Months Ago
merge from spawn_all_deployables_shelter_fix
8 Months Ago
Merge from foliage_displacement_fix
8 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
8 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
8 Months Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
8 Months Ago
Check for valid material before submitting a draw call
8 Months Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)