200,001 Commits over 4,140 Days - 2.01cph!

51 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
51 Days Ago
Delete incomplete stadia support
51 Days Ago
Add support for overriding the Steam item name and background colors
52 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
52 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
52 Days Ago
Enable Discord functionality on Mac
52 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
52 Days Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
52 Days Ago
Fix loot not working on new scientists
52 Days Ago
Use classic scientist mesh
52 Days Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
52 Days Ago
Fix scientists seeing from their belly button instead of their eyes
52 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
52 Days Ago
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52 Days Ago
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52 Days Ago
First pass on cover behaviour
52 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
52 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
52 Days Ago
Setup better item height Applied to main menu prefab
52 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
52 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
52 Days Ago
Better connection modal animation
52 Days Ago
That really didnt work
52 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
52 Days Ago
off material for strip light
52 Days Ago
fluorescent light model
52 Days Ago
MacOS doesn't like it
52 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
52 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
52 Days Ago
Maybe this will allow loading of files above 2GB
52 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
52 Days Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
52 Days Ago
Temp debugging stuff for linux
52 Days Ago
Merge from dlss4_update
52 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
52 Days Ago
Steering wheel maintains current steering level even with no mounted player
52 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
52 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
52 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
52 Days Ago
Initial boat validation setup. Added basic requirements.
52 Days Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
52 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
52 Days Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
52 Days Ago
Compass animation updates
52 Days Ago
Merge: from main
52 Days Ago
Weaving time reduction to 1.6 seconds
52 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
52 Days Ago
Merge from dlss4_update
52 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
52 Days Ago
Store tile owned tag