136,119 Commits over 4,293 Days - 1.32cph!

1 Year Ago
compile fix
1 Year Ago
merge from fix_floor_debris
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
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1 Year Ago
merge from ping_estimate_cleanup
1 Year Ago
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1 Year Ago
merge from vis_entities_duplicates
1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
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1 Year Ago
player update. bolt rifle anim set edits and holster position edited
1 Year Ago
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1 Year Ago
Merge
1 Year Ago
Latest changes to scene and materials
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
1 Year Ago
Support spawning multiple debris objects for floors (one on each side)
1 Year Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
1 Year Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
1 Year Ago
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1 Year Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
1 Year Ago
Truck models progress
1 Year Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
1 Year Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
1 Year Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
1 Year Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
1 Year Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
1 Year Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
1 Year Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
1 Year Ago
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1 Year Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
1 Year Ago
merge from fix_spectate_health_flicker_2
1 Year Ago
merge from tutorial_reclaim_fix2
1 Year Ago
merge from cargo_improvements_may_24
1 Year Ago
Scientist AI tweaks
1 Year Ago
merge from tutorial_flesh_gather_fix
1 Year Ago
merge from fix_trophy_drop_headbag
1 Year Ago
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1 Year Ago
Improvements for the nexus player position map marker on the server browser
1 Year Ago
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1 Year Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
1 Year Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
1 Year Ago
player update. exported/setup 3p bolt rifle anim set
1 Year Ago
Updated default values for treewind component
1 Year Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal