142,846 Commits over 4,383 Days - 1.36cph!

2 Years Ago
Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values Ability to auto join full servers when they get a free slot https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png The selected updates every 10 seconds now. Ability to add servers to favorites by IP https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working Fixed some crashes with DSPs
2 Years Ago
DoorController prefab: new sockets, updated lights
2 Years Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
2 Years Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
2 Years Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one. Minor: Init variables used in IMaterial functions
2 Years Ago
Fixed some crashes with DSPs
2 Years Ago
█ ▆▊▋ █▇▊▌ █▇█▊▄ ▅▅ ▄▆█▌▍▅ ▊▉▌▇▇▅█▋▋▋▌▉▇▊ ▋▉▌▉▉▉▆▇▊
2 Years Ago
▌ ▇▉▄▄▋▇▇ ▄▆▆▇▍▊▄▅▄▉ ▋▋▋▍ ▄▌▄ █▉▊▍▇▊
2 Years Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
2 Years Ago
Setup junkpile AIZs as virtual and assign in spawners.
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from fix_ping_estimate_log_spam
2 Years Ago
merge from fix_storage_adapter_blocking_looting
2 Years Ago
merge from fix_external_wall_snapping
2 Years Ago
merge from fix_last_valid_position_sleeping_bag
2 Years Ago
Fixed industrial splitter snapping offset
2 Years Ago
merge from roulette_random
2 Years Ago
reapplying 96139 roulette_random
2 Years Ago
▄▍▅▌▆▊▉▋ ▅▋▅
2 Years Ago
player update. m39 anim set edited and holster position set
2 Years Ago
Use a point destination as a target instead of just going forward
2 Years Ago
Merge main -> Bikes (before 2022 update)
2 Years Ago
subtract 96139 roulette_random - compile fix
2 Years Ago
merge from tutorial_menu_improvements
2 Years Ago
merge from minigun_fixes_may_24
2 Years Ago
▊▊ ▉▄▅▍▉ ▋▍▄▍ ▉▆█▍▉▅▅▌▍▇▌▉▆▌▆▅▅▌▋█▇▄█▅▅▋▇█▄
2 Years Ago
merge to main vms_missing_renderer_scripts
2 Years Ago
merge from fix_heavy_scientist_static_loadout
2 Years Ago
merge from roulette_random
2 Years Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
2 Years Ago
First pass on new UI layout for conversations and mission acceptance
2 Years Ago
S2P compound and bandit town
2 Years Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
2 Years Ago
█▋▉▍▊▅ ▄▋▋█ ▉▋█▆▍ ▆▍▍▉▄▄█▌▋▌▋ ▉▍▄ ▊▋▊▄▆▊▋ █▉▋▇▆ █▄ █▋ ▋▉▉█▄▉▊▋ ▆▅ ▍▍▋▄▌ ▊▄▊▄▊▌▋▅▊ ▆▌█▅▆▌ ▉▇ █▍▄ ▆▄█▄▄▅ ▍▋▄▊ ▌▋ █▌▋▅ ▋▍▋▍▄▇▍ ▆▆▅█▉▇▉▊ ▉▋▄▊ ▉▉▊▍ █▍ ▍▅ ▍▇▅▍▇█▋▋
2 Years Ago
Adjusted minimum font size on tutorial popup
2 Years Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
2 Years Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
2 Years Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
2 Years Ago
▆ ▇▍▆▄▅█▋▋ █▊▉▍▄▇▆▉ ▍▇▍▍██▍▄ ▊▊▄▌▆▌▉▌ ▄▌█▌▄▇▌▄▆█▉▉ ▊▌█▊▄▊ ▄▍▊▉▋▍▍▅█ ██▌█▊▄▊▌▆▍ █▉▊▉▍▋▄ ▍█ ▇ ▋▆▇ ▌▉▋▊▅ █▄█▌▍▍▇▊▇▍▌▉▍▍ ▅▋▉▅█ ▇▋▋ ▋▍▉▌▊ ▆▅▍▍▌█▉█▅█ ▉▉▊▅▆▇
2 Years Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
2 Years Ago
Change the actual code that uses `isHoldingShift`
2 Years Ago
Pass `isHoldingShift` to Construction.Placement
2 Years Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
2 Years Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
2 Years Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
2 Years Ago
Fixed a few IO line parenting loading issues + refacto and naming
2 Years Ago
▇ ▆▇▅▌▍█ ▊▄█▊▌▋▇▋▉▊▇ ▇▆▍▅▄▋ ▇▆▄█▇▊▌ ▉▉ ▄▉▋ ▇▅▌▆▍▊▋ ▆▉▆▍▌▍▍▆▍▇▌▍▆
2 Years Ago
Merge from main/Workshop Normal Map Fix
2 Years Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
2 Years Ago
Further changes to 'WhatUsesThis'