142,844 Commits over 4,383 Days - 1.36cph!

2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Merge from favorites_fixes
2 Years Ago
compile fix
2 Years Ago
Re-applied stone and wood gates changes
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
2 Years Ago
Fix storage adapters not able to be picked up when holding hammer
2 Years Ago
Way less liberal with the no go zone nearest edge calculation
2 Years Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
2 Years Ago
merge from patrol_heli_floor_clip
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from RF_craftingcosts
2 Years Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
2 Years Ago
Increase RF frequency range from 4 to 6 digits
2 Years Ago
Swapped heli death detection to an overlap sphere centered on its transform
2 Years Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
2 Years Ago
Merge monument crash
2 Years Ago
Merge main
2 Years Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
2 Years Ago
Fixed animator hasAmmo param not getting populated
2 Years Ago
Merge from gate_serialisation_fix
2 Years Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
2 Years Ago
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2 Years Ago
player update. edited 3p ak47 anims
2 Years Ago
Forgot to remove a codelock in the fence gate prefab...
2 Years Ago
Added an exception for garage doors IO wire parenting
2 Years Ago
Code cleanup, pairing & loading fixes
2 Years Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
2 Years Ago
Some cleanup
2 Years Ago
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2 Years Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
2 Years Ago
merge from 95921
2 Years Ago
merge from #95921 main
2 Years Ago
merge from branch
2 Years Ago
merge from main
2 Years Ago
Adding weekly skins - April 18 2024
2 Years Ago
Heavy loot tweak
2 Years Ago
Delete now un-used prefabs
2 Years Ago
Merge from external_holdtobuild
2 Years Ago
Server compile fix
2 Years Ago
merge from qol_demolish_high_walls
2 Years Ago
Client compile fix
2 Years Ago
merge from qol_drag_into_backpack
2 Years Ago
merge from workbench_tax
2 Years Ago
merge from fix_foundation_debris
2 Years Ago
merge from MLRSTimer
2 Years Ago
merge from qol_c4_stuck_block_upgrade
2 Years Ago
merge from qol_demolish_high_walls
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote) Remove promote to leader popup when looking at another player