131,095 Commits over 4,232 Days - 1.29cph!

2 Months Ago
PrefabIDs, manifest.
2 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
2 Months Ago
Allow full stop in seek state
2 Months Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
2 Months Ago
merge from climate -> deep_sea
2 Months Ago
fix HUD Vitals sorting layer overriding prefab value
2 Months Ago
Use 2D Distance instead Compile fix
2 Months Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
2 Months Ago
Refactoring gun displays to use nested prefabs
2 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
2 Months Ago
properly centered drone action prompt label on computerscreen ui
2 Months Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
2 Months Ago
tropical palm server files
2 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
2 Months Ago
Re-apply part of merge manually
2 Months Ago
Codegen
2 Months Ago
Setting up server palm trees entities.
2 Months Ago
merge from deep_sea -> deep_sea/climate
2 Months Ago
merge from demoshot_ui_fix
2 Months Ago
Fixed demo shot list UI text issues
2 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
2 Months Ago
Revert accidentally touched file
2 Months Ago
merge from more_options
2 Months Ago
2 Months Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
2 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
2 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
2 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
Viewmodel_Shotgun_Shells -> main
2 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
2 Months Ago
fix texture declaration, gizmo radius
2 Months Ago
oil rig leg variants
2 Months Ago
Floating city scene progress
2 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
Taller volcano smoke variant
2 Months Ago
merge from naval_update
2 Months Ago
merge ghost ship variants to naval_update
2 Months Ago
Add ghostship variants to deep sea manager spawning
2 Months Ago
address feedback on thrownweapon modification
2 Months Ago
merge from volcano_stuff
2 Months Ago
volcano smoke now scales
2 Months Ago
merge from naval_update
2 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
2 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue