129,844 Commits over 4,201 Days - 1.29cph!

2 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
2 Months Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
2 Months Ago
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2 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
2 Months Ago
Fix still wet after dying
2 Months Ago
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
2 Months Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
2 Months Ago
merge from canyon-fog-fix
2 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
2 Months Ago
spas12 viewmodel - added ads anim
2 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
2 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
2 Months Ago
Fix impact effects on the mannequin only appearing near the feet
2 Months Ago
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2 Months Ago
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2 Months Ago
merge glass_fix_resourcerefs to main
2 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
2 Months Ago
Improve mannequin model part hiding with skin overrides
2 Months Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
2 Months Ago
Fixed cl_software_cursor
2 Months Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
2 Months Ago
Jungle ak viewmodel - fix for ads dryfire
2 Months Ago
Merge fixes from /indirect_instancing
2 Months Ago
Rebase on /main
2 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
2 Months Ago
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2 Months Ago
decor_lighting_dlc -> main
2 Months Ago
Deployable snapping for the table lamp
2 Months Ago
Deployable snapping for the Mannequin
2 Months Ago
Added snapping to the spotlight
2 Months Ago
Added snapping support to the two types of beanbag
2 Months Ago
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2 Months Ago
merge from decor_lighting_dlc/gameplaypass
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
viewmodel chainsword update attack animation edits
2 Months Ago
merge from ui_mipmaps_fixes
2 Months Ago
Wheat icon mipmap group set to UI
2 Months Ago
merge from main
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
2 Months Ago
Merge: from main
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Fixed string lights with no wire slack looking terrible
2 Months Ago
More farm barge set dressing
2 Months Ago
Apply the stringpool fix to ~20 more entities
2 Months Ago
merge from main
2 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
2 Months Ago
merge from naval_update/deep_sea