242,517 Commits over 3,867 Days - 2.61cph!

2 Months Ago
Added wallpaper_radius command, works the same as upgrade_radius
2 Months Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
2 Months Ago
Merge main -> TrainDecouplingImprovements
2 Months Ago
Fixed DPV trouble in moon pools pretty well
2 Months Ago
Add more common image formats to texture editor
2 Months Ago
Dir setup
2 Months Ago
Remove invalid sounds from ceramic surface
2 Months Ago
Created a new water wells test scene, added to the dev scene loader
2 Months Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_accessibility_colourblind
2 Months Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
2 Months Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
2 Months Ago
Merge from main
2 Months Ago
Added holo sight colour to the colour blind settings, comes in green and blue options Fixed some errors if a colour setting was set to an out bounds index via the console
2 Months Ago
Ability for WaterLevel to detect nearby water culling volumes above
2 Months Ago
Ocean surface reflection tweaks for better sunsets.
2 Months Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
2 Months Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
2 Months Ago
Merge main -> DPV
2 Months Ago
Fix first Featured Game on Featured List getting squished on Main Menu
2 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
2 Months Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
2 Months Ago
Minor legacy text finder editor window NRE fix
2 Months Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
2 Months Ago
Forgotten file (WaterBody)
2 Months Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
2 Months Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
2 Months Ago
Fix games not loading right away on the Game Jam page on Main Menu
2 Months Ago
merge from store-ui-dlc-pages
2 Months Ago
Add eye dropper to colour picker
2 Months Ago
Rename IGameMenuDll to IGameInstanceDll Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj Rename Sandbox.GameMenu folder to Sandbox.GameInstance Scale the screen scale down if screen height < 1080 More featured games
2 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
2 Months Ago
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2 Months Ago
attachment updates, icon added, worldmodel prefab fixes
2 Months Ago
Deleting this was stupid
2 Months Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
2 Months Ago
Block kvcdoor Fixed potential crashes to do with textures More safeguards against malformed .gma files Groundwork for networking serverside tracers spread on Y axis
2 Months Ago
Fixed upkeep time vital NRE
2 Months Ago
Better camera Player rotate free of camera
2 Months Ago
merge from wallpaper
2 Months Ago
Run material setup on procedural objects even if the world is cached
2 Months Ago
Fix panel background sometimes having the wrong corner radius
2 Months Ago
Sample from heightmap in worker thread
2 Months Ago
Subtracting 103462 (causing water rendering regressions)
2 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
2 Months Ago
Rename sbproj
2 Months Ago
Initial commit
2 Months Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
2 Months Ago
Merge from nexus