140,297 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
2 Months Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
2 Months Ago
merge from main
2 Months Ago
merge from new_navmesh_fixes
2 Months Ago
merge from bun_hairstyle_clipping_fixes
2 Months Ago
merge from egg_suit_orientation_fix
2 Months Ago
merge from radtown_flare
2 Months Ago
merge from Spotlight fixes
2 Months Ago
merge from dlc_light_fix
2 Months Ago
merge from desert_military_base_silo_overlap_fix
2 Months Ago
merge from large_furnace_collision_fix
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
2 Months Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
2 Months Ago
Unsaved
2 Months Ago
Added a very placeholder diagram to the oil rig fuel switch
2 Months Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
2 Months Ago
Codegen
2 Months Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
2 Months Ago
Merge from decimal_parse_default_fix
2 Months Ago
Merge from Sunglasses_Clipping_Fix
2 Months Ago
Merge from conditional_hair_lod2s
2 Months Ago
Merge from model_culling_fixes
2 Months Ago
Merge from heavy_plate_legclip_fix
2 Months Ago
Merge from clothing_reskin_pool_fix
2 Months Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
2 Months Ago
merge from heater_fix
2 Months Ago
Fixed electric heater appearing ON after leaving and re entering network range
2 Months Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
2 Months Ago
merge from buildingerrors_fix
2 Months Ago
Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook
2 Months Ago
merge from console_localtime
2 Months Ago
merge from stackedsteamitems_fix
2 Months Ago
neon carpet textures and icon update
2 Months Ago
ornate frame canvas gloss tweaks, made less glossy
2 Months Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
2 Months Ago
toned down wrinkles on canvas a bit
2 Months Ago
Bunch of skin viewer framing fixes
2 Months Ago
Fixed stacked steam items showing as one single item in the steam inv menu
2 Months Ago
fixed industrial auto turret laser position
2 Months Ago
merge from workshopskinnable_metal_shop_front
2 Months Ago
Fixed console logs using UTC time instead of local time
2 Months Ago
Metal shop front , set up for workshop. Changed to two materials - front and back
2 Months Ago
Fix client/server version mismatch Lua errors with halo.lua changes
2 Months Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
2 Months Ago
Minor cleanup Fix client/server version mismatch Lua errors with halo.lua changes
2 Months Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
2 Months Ago
Update: use dirty indices for copy Test: none, trivial change
2 Months Ago
Glowing Wallpapers - ceiling stars update, initial setup for wall version
2 Months Ago
Update: propagate PlayerServerStates down to Antihack methods - updates unit tests for changed API Tests: unit & perf tests, ran around craggy