256,509 Commits over 4,018 Days - 2.66cph!

40 Days Ago
Merge from presets_editor/quality
40 Days Ago
Merge from preset_change_performance (still wip)
40 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
40 Days Ago
WorldSpaceGrid alignment fixes
40 Days Ago
Humans/animgraph: added Sprint_NW & Sprint_NE
40 Days Ago
▅▍▌▅ ▄▇▋▉▍▍▅▅, ▇▄▅ ▄▌▆▆█, ▄█▅▊ ▊▋▅▇▋▊█ ▍▋▌ ▉▊▆▅▋█▊
40 Days Ago
made it easier for the player temp ragdolls to stop
40 Days Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
40 Days Ago
Louder battering ram impact sound
40 Days Ago
primitive -> Aux2
40 Days Ago
Expand siege tower constructable deploy volume
40 Days Ago
Make sure errors are also displayed in Subgraphs
40 Days Ago
primitive -> Aux2
40 Days Ago
merge from primitive
40 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
40 Days Ago
Remove obsolete func calls from recteditor
40 Days Ago
Reapply "Bindless lightmaps/Lightmap Combo Removal (#1765)" This reverts commit de7b93d17c7a036a567347794ca51163132ef42a. Reapply BATCH_FLAGS_CONTROLLING_COMBO_CHANGES for legacy shaders, accidentally removed binding lightmap for legacy shaders Initialize vertex output of lightmap uv when lightmapping is disabled Update drivers with bindless lightmaps & amd fix
40 Days Ago
Fixed some compile warnings Merged Pull Request: New Color methods * Added Lua implementations of HSVToColor & HSLToColor for higher performance and ensuring it has the color meta table * Added HWBToColor * Added COLOR:ToHWB() * Added COLOR:GetHue, SetHue, AddHue * Added COLOR:GetSaturation, SetSaturation, AddSaturation * Added COLOR:GetBrightness, SetBrightness, AddBrightness * Added COLOR;GetLightness, SetLightness, AddLightness * Added COLOR:GetWhiteness, SetWhiteness, AddWhiteness * Added COLOR:GetBlackness, SetBlackness, AddBlackness Remove math.IsNearlyZero as it is just too similar to math.IsNearlyEqual
40 Days Ago
Color manipulation methods (#2136) * Update color.lua Add color manipulation functions with HSV, HSL, HSB, HWB. Add HWB support. * Update color.lua fix style, rm :SetValue alias, add HSLToColor & HSVToColor lua implementation (100500x faster than C) * Fixed some issues + formatting Moved stuff around to be more logically placed, made changes to HSVToColor and HSLToColor to more closely match the C++ version's returns * fixed mod issue 255 % 255 == 0 we cant use mod here --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
40 Days Ago
- Updated 4k textures for the knight armour set
40 Days Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
40 Days Ago
Travellling vendor will now break siege weapon constructables on the road
40 Days Ago
Fixed crossbow 3p arrows not updating
40 Days Ago
40 Days Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
40 Days Ago
update shaders
40 Days Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
40 Days Ago
TerrainTexturing profiling
40 Days Ago
Initialize vertex output of lightmap uv when lightmapping is disabled
40 Days Ago
▅▆▋▆▊▆: █▍▄█▆▆█▄▄▊▅▍▉▉▄▋ - ▆▊▇▍█▅█▅ ▍▌ ▉▆▉▊▆▉ ▌▇▄▍▄▉ ▅ ▌▌▅▍▅▊ ▌▋▄▌▇ ▄▅▌▋▋▇ ▉▍ █▇▊▅/▉██▊▅▆ ▉▅ ▋▊█▉▅▆▅. - ▆█▄▅ ▉█ ▅▊▅▊ ▅▉▊▇ ▅▄▌▅▊ ▊▉▋▄▋▉ ▉▋▊▇ ▊▇ ▉▉▆▇ ██ ▅▅▋ ▇▋▇▍ ▄▊▌▋ ▉▊ ▊ ▇▉▊/▉▉█▇▊ ▍▊█ ▇█▇▉ ▄█▄▊▊▊ ▄▌▆▋▇▄▋. ▌▊▄▄▊: ▄▍▄▌▊▌ ▍▄▉▅ ▄ ▌ █▌▉█▉▇ ▊▍▍▍ ▆▊█▋▅ ▇ ▊▋▆▊█▊█▇▉ ▆▌▆▋▉▄▌▋▇▇ █▉ ▆▇▇ ▇▅▊▄▋ █ ▇▌▊▊█▌▌. ██▋█▆▍▆▉█ ▆▇▍█ ▌▄█ ▊ ▌▇▇▍ ▆▆▍█▊ ▄▍ ▍▉▄▅▆▍ ▇▍▉ ▄▆▇▄▋▍▍▆▄ ▆▊▇█▄▋▅.
40 Days Ago
Damage WIP
40 Days Ago
Make towing visuals rope less loose to avoid it clipping into the floor
40 Days Ago
Prevent players from being able to shoot Hornet gun through walls
40 Days Ago
Cleanup unused code
40 Days Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
40 Days Ago
Remove debug log Replace ParameterNode.CanEditOnNode with ParameterNode.IsRequiredInput since thats a bit more user-friendly Don't include inline editor when UI.Type is set to Default Default values of subgraphs are now editable via Properties if not a required input Custom subgraph nodes now produce errors when required inputs are left without connections https://files.facepunch.com/CarsonKompon/2025/January/23_11-38-RudeFattaileddunnart.png
40 Days Ago
Fixed NRE when hitting tugboat with the battering ram
40 Days Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
40 Days Ago
YOLO commit. Around 960 ~ prefabs and meta files
40 Days Ago
40 Days Ago
Fix mini crossbow backpack offset again
40 Days Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
40 Days Ago
Merge from main
40 Days Ago
Manifest
40 Days Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
40 Days Ago
Get rid of mouse up hack for new undo system
40 Days Ago
Fixed a bug I introduced on doors
40 Days Ago
Fix NodeResult shader compile error Slight refactor to BaseNode.CreateEditor Added IParameterNode.GetRangeMin and GetRangeMax. Parameter Nodes have "CanEditOnNode" instead of "IsAttribute" when in a subgraph. Determines whether or not an inline editor is created on the node Use SubgraphNode.InputReferences when creating the DefaultEditor and drawing the default Plug Value Ensure that inline DefaultEditors for subgraphs grab the UI.Step value for sliders Make Color Editor works with SubgraphNodes
40 Days Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
40 Days Ago
Fixed Door OnObjects throwing NRE if entityContents is null