140,297 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Add apartment master lock for breaking into apartments
2 Months Ago
added reverb settings and zones to all different apartment sizes
2 Months Ago
Fix OSX compile
2 Months Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
2 Months Ago
Minor compile warning fixes
2 Months Ago
Remove root transform name from path to gibs, was unnecessary and caused trip ups
2 Months Ago
oxygen_ui_flicker_fix -> main
2 Months Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
2 Months Ago
merge from main
2 Months Ago
pooltable new mesh - texture wip
2 Months Ago
Cobalt Statue - New collider for the metal parts
2 Months Ago
Fix monument blockers spawning all their gib stages on death
2 Months Ago
Disable motion blur because it's still a little broken
2 Months Ago
Add a simple motion blur implementation
2 Months Ago
merge from bc_better_scaling
2 Months Ago
Fix gibbable paths on vent cage blocker
2 Months Ago
frontier hazmat warning spam fix
2 Months Ago
Merge from ssao
2 Months Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
2 Months Ago
fixed frontier hazmat skin constraint setup on right side
2 Months Ago
Added Deep Sea scene, turns the server into a deep sea
2 Months Ago
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing
2 Months Ago
fixed mesh lod distance causing texture pop in
2 Months Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
2 Months Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
2 Months Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
2 Months Ago
Merge from u6fixes
2 Months Ago
Change default ADS sensitivity multiplier to 0.2
2 Months Ago
Potential fix for nav error logged during root motion
2 Months Ago
Use the new UnsafePass API for the motion vector pass
2 Months Ago
merge from u6fixes
2 Months Ago
Gamepad works again. More debug updates.
2 Months Ago
monumment blocker - vent -- merging gib parts back with main mesh
2 Months Ago
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
2 Months Ago
cobalt mosaic projected decal, material
2 Months Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
2 Months Ago
More fixes. Some debug commands.
2 Months Ago
Cobalt Statue - Moved prefab to the structures subfolder
2 Months Ago
apartment_complex_core prefab set dressing progress
2 Months Ago
More fixes to use new input system.
2 Months Ago
added satellite crate mesh (with lods and gibs mesh)
2 Months Ago
.meta file
2 Months Ago
Manifest
2 Months Ago
merge from friendlist_contextmenu_fix
2 Months Ago
merge from consoleinput_mask_fix
2 Months Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
2 Months Ago
Fix oxygen ui flickering on/off
2 Months Ago
Merge from main
2 Months Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
2 Months Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy