242,517 Commits over 3,867 Days - 2.61cph!

2 Months Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
2 Months Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
2 Months Ago
Update FP.Nexus - fix failing to receive larger messages
2 Months Ago
Fix failing to receive large messages Fix errors related to messaging not making it into the logs
2 Months Ago
world_update_2 -> world_update_2/radioactive_water
2 Months Ago
Merge from main
2 Months Ago
Prefab<T> caches PrefabAttribute on repeat calls
2 Months Ago
demo_nametag -> main
2 Months Ago
Ensured new nametag behaviour respects user setting nametags to true
2 Months Ago
HeightmapSdf3D
2 Months Ago
demo_nametag -> main
2 Months Ago
Nametags are now re-enabled in basically every case when leaving a demo
2 Months Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
2 Months Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
2 Months Ago
waterwell shopkeeper materials
2 Months Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
2 Months Ago
merge from digitalclock
2 Months Ago
Updated digital clock protection values
2 Months Ago
merge from main
2 Months Ago
merge from arabic
2 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
2 Months Ago
merge from main
2 Months Ago
Boosts active vitals SetText isLocalized = true
2 Months Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
2 Months Ago
Localized "Boosts active" vital
2 Months Ago
Add optional size for Sdf3DWorld
2 Months Ago
Add Screen.DesktopScale Add ScreenPanel.ScaleStrategy - allows easily setting scaling to match desktop scale Menu + Avatar scale matches desktop Fix selection highlight not updating DevUI uses desktop scale Add Panel.SelectAllInChildren, UnselectAllInChildren These allow easily add Ctrl+A behaviour Don't draw the selection highlight as abrasively Can view stack trace using in game console
2 Months Ago
oilrig small and gas station S2P
2 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
2 Months Ago
compound s2p
2 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
2 Months Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know
2 Months Ago
fixed driftwood_set_3 incorrectly set lods
2 Months Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
2 Months Ago
added terrain filter checks to coastal rocks
2 Months Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
2 Months Ago
More control over heights
2 Months Ago
Add ducking, camera follows character height loosely
2 Months Ago
Use math.tau in some places instead of 2π (#2104)
2 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Months Ago
Added ground slam
2 Months Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
2 Months Ago
Added Rate Game/Rate Map option to GameTile right click menu Add "Played But Not Rated" section to Game Jam page
2 Months Ago
Play specific landing sounds based on speed
2 Months Ago
Add AirDash
2 Months Ago
Player footsteps, double jump sound and effects
2 Months Ago
decal_brick_damage_a meta
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Self intersecting polygon bug on Food_Cache_005
2 Months Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this