144,598 Commits over 4,413 Days - 1.37cph!

2 Months Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
2 Months Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
2 Months Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
2 Months Ago
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2 Months Ago
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2 Months Ago
Updated eyetransform in rustplayer.fbx
2 Months Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
2 Months Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
2 Months Ago
restore
2 Months Ago
merge from main
2 Months Ago
Updated server side ragdoll bone pos data
2 Months Ago
Apartment complex b file cleanup
2 Months Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
2 Months Ago
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2 Months Ago
updated faberge egg H - added full rig - animated excavator
2 Months Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
2 Months Ago
Add todo comments
2 Months Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
2 Months Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
2 Months Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
2 Months Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
2 Months Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
2 Months Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
2 Months Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
2 Months Ago
Apartment complex b more damage progress
2 Months Ago
Implemented deploy, mounting and movement sounds for the water wheel
2 Months Ago
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2 Months Ago
Arctic hazmat skin pass
2 Months Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
2 Months Ago
Enable Read/Write for 2752 meshes below 128 KB
2 Months Ago
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2 Months Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
2 Months Ago
Fix incorrect material in jacket (male and female)
2 Months Ago
Kitchen kit meshes and prefab update. Added WIP materials.
2 Months Ago
Merge from main
2 Months Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
2 Months Ago
Merge from turret_paintball_fixes
2 Months Ago
Code review fixes
2 Months Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
2 Months Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
2 Months Ago
Merge from main
2 Months Ago
Scene stuff for Hannah
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
edited RHIB ik steering wheel hand positions in its prefab
2 Months Ago
Fixed knights armour model bug
2 Months Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
2 Months Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
2 Months Ago
exported 3p raft paddle idle anims
2 Months Ago
fix wheel spinning properly in rivers
2 Months Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor