255,119 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Potential fix for 1683 - may be a scuffed way of doing it. Two instances of Sandbox.Game can exist - store members of Commands from both, invoke / set those members when ConVars change. Allows [ConVar] and [ConCmd] in Sandbox.Game to function properly when in a game
3 Months Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
3 Months Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Drop IL verification since we compile every assembly from source on clients now
3 Months Ago
merge from xmas2024
3 Months Ago
merge from fix_invis_nre
3 Months Ago
Leaderboard backup, run #15989
3 Months Ago
Move AnimationUtil to an editor only namespace
3 Months Ago
Merge from primitive/prop_offset
3 Months Ago
Merge from primitive
3 Months Ago
Applied to high caliber revolver as well
3 Months Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
3 Months Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
3 Months Ago
Parent merge
3 Months Ago
Codegen
3 Months Ago
Map backup
3 Months Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
3 Months Ago
Map backup
3 Months Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
3 Months Ago
Manifest fix
3 Months Ago
Parent merge
3 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
3 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
3 Months Ago
Merge from primitive
3 Months Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL Be able to fetch all light information with Light::Count() and Light::From(), while doing all optimization from tiled lighting etc Move light.hlsl to common/classes/Light.hlsl, start unfucking it, make it have same structure as everything else
3 Months Ago
Backups
3 Months Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
3 Months Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
3 Months Ago
Music volume adjustments
3 Months Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
3 Months Ago
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3 Months Ago
Regenerated fonts
3 Months Ago
Include the font update in the phrase update process
3 Months Ago
Fix demo cmake get rid of tile cache
3 Months Ago
Handle no-op nodes when running output signals
3 Months Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
3 Months Ago
Fix tests
3 Months Ago
Ensure area flags are correctly combined when marking areas
3 Months Ago
Fix PickupSpawner NRE
3 Months Ago
Tools: Expose ScrollArea.MakeVisible( Vector3 ) Cleaned up InputActionPanel, add shift-click support to rows, to skip modal confirmation, resolves Facepunch/sbox-issues#6982 Scroll back to the top when rebuilding InputPage
3 Months Ago
Remove unused args Run FinalizeCompile on feature too Unused Remove debug output
3 Months Ago
Fixed tired, pissed off logic
3 Months Ago
Move Worker_AddCompiledShader to CVfx Build feature data Call VfxSortProgramVariableArray
3 Months Ago
Leaderboard backup, run #15965
3 Months Ago
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4