242,997 Commits over 3,867 Days - 2.62cph!

3 Months Ago
merge from DuplicateGUIDFix
3 Months Ago
merge from SBToolCupboard
3 Months Ago
merge from travelling_vendor_restock_change
3 Months Ago
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3 Months Ago
Leaderboard backup, run #12895
3 Months Ago
Make F5 and F6 editor binds window-exclusive instead of application-wide Force F1-F12 shortcuts to invoke properly when focused on Game tab. Move static Shortcuts that were on static class to the scene viewport (so you need to have it in focus) Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040 Fixed W,E,R binds not working for object tool being set automatically Made F3 Shortcut type Window instead of Application. Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor. Make net_debug work in game Only fire global input handlers once at app-level Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior memset LightIndexMapping so it doesn't contain junk Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool. Bin Shortcut Move scene shortcuts back to static class now that they work properly (ty sol) Fix NRE for non-english layouts Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png Clear usage data on list update Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png Fix black cubemap fog on hammer Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget Update PackagePopup to show the information in a much cleaner way https://files.facepunch.com/CarsonKompon/2024/July/31_13-50-DeliciousSora.png Show how many assets/icons would be rebuilt when right clicking a folder. Don't show option at all if there are no assets in the folder. https://files.facepunch.com/CarsonKompon/2024/July/31_16-20-StaidMonkfish.png Do the same thing with right clicking anywhere in the asset browser (for the current folder) Draw Camera Speed Overlay in Scene Viewport when changing the speed with mouse wheel https://files.facepunch.com/CarsonKompon/2024/July/31_16-58-MonstrousIrishredandwhitesetter.mp4 Added Clear button to Editor Keybinds (allowing you to remove binds) https://files.facepunch.com/CarsonKompon/2024/July/31_18-00-EmbarrassedHoki.png Fix `video` getting called twice from F6 bind Invoke shortcuts when focused on a line edit if the shortcut has a CTRL or ALT modifier (Fixes CTRL+S in a textedit) Add EditorShortcuts.BlockInputs. Block Shortcuts while right/middle clicking on Scene Viewport. Added "Current Project" to Special group in Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-14-MindlessEnglishpointer.png Added Drag-and-Drop support to Folders in the Asset Browser https://files.facepunch.com/CarsonKompon/2024/July/31_19-25-SmoggyIndianrockpython.mp4 Added support for renaming folders via the Asset Browser. Clicking and Dragging Folders in the Asset Browser now updates the asset so it is reflecting the new path. Can now resize Editor Keybinds window to see the full list Can now move multiple files from File Explorer into Asset Browser in one drag Prevent dragging into same folder Prevent merging folders into current directory when dragging Include revision with error report Updating SDL2 Don't cull baked lights Remove these sdl headers from vpc Set light index mapping if we have a bake light index Fix shortcuts like Ctrl+Z in ActionGraph @CarsonKompon let me know if this isn't the right solution here Make TreeView item renaming more explicit, share same rebindable shortcut Pretty up shortcut hints a bit Add more context menu shortcut hints Make frame selection behaviour more consistent Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057 Be a bit more explicit with CTRL+C/V/X so other shortcuts work. Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus. Added shortcut for pause (CTRL+F5) Unset light index mapping uses blank light constants to kill off the light Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044) Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate. Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4 Removed some empty functions now that they have been moved to Keybinds Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not FPArms: added "Only_Weapon_no_IK" weightlist Merge branch 'master' into game-exporting2
3 Months Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
3 Months Ago
v_spaghellim4: 'first shell reload' animation + added support for 'classic' b_reload https://files.facepunch.com/maxlebled/1b0211b1/sbox-dev_2024-08-02_03-19-43.mp4
3 Months Ago
cleanup Merge branch 'master' of sbox-ss1-scene
3 Months Ago
Update README.md
3 Months Ago
Update README.md
3 Months Ago
Create README.md
3 Months Ago
cursor TimeSinceMoveStartResolving pointer3_small
3 Months Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
3 Months Ago
Fixed motorbike speedometer not working when reversing
3 Months Ago
FPArms: added "Only_Weapon_no_IK" weightlist
3 Months Ago
Merge main -> TrainDecouplingImprovements
3 Months Ago
Flame explosive orientation tweak for code review.
3 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe Some refactor, try to branch out with convar where possible Make internal for now Remove net_experiment convar Network protocol++ Send if unreliable anyway - should be acceptable it'll either drop or not
3 Months Ago
Send if unreliable anyway - should be acceptable it'll either drop or not
3 Months Ago
Napalm fixes.
3 Months Ago
Network protocol++
3 Months Ago
Remove net_experiment convar
3 Months Ago
Various post playtest fixes.
3 Months Ago
message panel stuff custom cursors
3 Months Ago
Fixed fire mode switch sound being replicated
3 Months Ago
Rocket type visual consistency & napalm effect.
3 Months Ago
Merge from main
3 Months Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
3 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
3 Months Ago
Clock config UI wip
3 Months Ago
Removed some empty functions now that they have been moved to Keybinds
3 Months Ago
Added Position slider to Gradient Editor widget. Also added Delete shortcut. https://files.facepunch.com/CarsonKompon/2024/August/01_14-22-HalfMoth.mp4
3 Months Ago
jackhammer
3 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
3 Months Ago
Added warning icon to Editor Keybind widget with tooltip telling you if two binds share the same key(s). https://files.facepunch.com/CarsonKompon/2024/August/01_13-28-InfiniteHarvestmouse.png Make Asset Browser use Editor binds since they have no reason to be separate.
3 Months Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
3 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
3 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
3 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
3 Months Ago
seaweed pass
3 Months Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
3 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
3 Months Ago
swim forward meta file
3 Months Ago
player update. editing rocket launcher anims to match viewmodel
3 Months Ago
Reduce navmesh draw allocs again
3 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
3 Months Ago
sar set to use rifle locomotion anims
3 Months Ago
spine settings for some entities
3 Months Ago
Fix arc edges