254,981 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Attempt to use static nav generator pools again
3 Months Ago
merge from ice_sculptures
3 Months Ago
merge from main
3 Months Ago
Can modify weapon model with modifier, moved weapons to center
3 Months Ago
Merge from auto_cpu_affinity
3 Months Ago
Server compile fix
3 Months Ago
Update player.prefab
3 Months Ago
Conflict resolution, use stat for this too
3 Months Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
3 Months Ago
Move initial stuff into stats container, add damage modifier
3 Months Ago
Codegen, add toggle to options menu
3 Months Ago
Rename Unbuffered to SendImmediate
3 Months Ago
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3 Months Ago
cement mixer Merge branch 'main' of sbox-assets
3 Months Ago
Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
3 Months Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
3 Months Ago
fixed river source prefab
3 Months Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
3 Months Ago
Compiled shaders with ao viewporting changes
3 Months Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
3 Months Ago
Rename NetTransmission to NetFlags, hide RpcMode
3 Months Ago
GTAO in Scenestaging
3 Months Ago
Knock back card
3 Months Ago
Fix navmesh native destructor
3 Months Ago
New hand on start
3 Months Ago
Half-res reflection, fix water fog Update .gitignore
3 Months Ago
Marginally better hand randomization
3 Months Ago
merge from hackweek_car_radio
3 Months Ago
Car radio deploy sfx and impact effects
3 Months Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
3 Months Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
3 Months Ago
Non static init of navmesh generators
3 Months Ago
Prevent car radios being able to be deployed in eachother
3 Months Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
3 Months Ago
sculpting doesn't consume item condition
3 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
3 Months Ago
Fix ambient occlusion in offsetted viewports
3 Months Ago
Instanced rpcs Expose transmission
3 Months Ago
Inspector History Button fixes
3 Months Ago
adjusted binocular lod distance to be a bit more accomodating
3 Months Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
3 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
3 Months Ago
Mounted length set to 1.0
3 Months Ago
Mounted length set to 1.0
3 Months Ago
Mess with some art stuff
3 Months Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
3 Months Ago
Quick burst cloth setup on flag
3 Months Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
3 Months Ago
Ssao.scene tests both ao techniques at once
3 Months Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia