254,980 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
3 Months Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
3 Months Ago
merge from main
3 Months Ago
compile fix + cleanup
3 Months Ago
missing v_hammer.mat
3 Months Ago
creation gibs list for floor and wall frames
3 Months Ago
foundation step doesn't need detail collider as it isn't see-through
3 Months Ago
merge from main
3 Months Ago
roof alignment fixes, eliminating zfight in a few places
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Check item blueprint is unlocked.
3 Months Ago
Remove codegen from AuthorityAttribute
3 Months Ago
Merge from main
3 Months Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
3 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
3 Months Ago
Update to walkway kit
3 Months Ago
Sculptures respect the Hide/Censor Signs setting
3 Months Ago
Show state header on hud
3 Months Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
3 Months Ago
Reveal player location by highlighting them if the round is taking too long
3 Months Ago
Updated the DLSS dll file to version 3.8.10.0
3 Months Ago
Add RpcAttribute, RpcMode
3 Months Ago
added more controls to ugc panel for sculptures
3 Months Ago
Change navmesh initialization to sync
3 Months Ago
icon for twitch rivals flag
3 Months Ago
Feedback when hovering over, and selecting cards
3 Months Ago
exported updated wolf ledge attack animation
3 Months Ago
Exaggerate broken shadows
3 Months Ago
Fade-in end-round UI so it's less abrupt
3 Months Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
3 Months Ago
Different logic to dictate which cards we played in the current arena
3 Months Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
3 Months Ago
Go back to prep phase for each half, so we play another card per arena round
3 Months Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
3 Months Ago
Drop card inventory on scene changes, it's not needed
3 Months Ago
Disable some calls to narrow down where test is failing on CI
3 Months Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
3 Months Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869 Scene view: disable gizmo interactions while doing camera movement SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation Fix warning Add dark_descent and cat_harvest package tests Merge branch 'master' into navmesh-dynamic-obstacles
3 Months Ago
Tweaked multicam shadow scene
3 Months Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
3 Months Ago
Fix warning Add dark_descent and cat_harvest package tests
3 Months Ago
recompile water_drum assets
3 Months Ago
Added multicam.brokenshadows.scene
3 Months Ago
Remove some asserts
3 Months Ago
merge from main -> enable_monument_scenes
3 Months Ago
mp5 temp fix
3 Months Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
3 Months Ago
fixed missing strap on lod1
3 Months Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
3 Months Ago
fixing some lod distances