242,986 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Can use [Range] on fields When converting a Color to a Color32 if it's HDR then normalize instead of clamping Expose ParticleEffect.ParticleBounds and MaxParticleSize We don't use nethost anymore TextManager becomes TextRendering, exposed function to get cached texture
3 Months Ago
Fixed a bunch of NREs when Layer(s) or Tile(s) weren't set yet. Also fixed tools not updating when certain properties were changed in the inspector
3 Months Ago
Initial tests at getting the Arabic language to work
3 Months Ago
Fixed a bunch of reported errors
3 Months Ago
Fixed broken damage/death sound references in crackhead NPC
3 Months Ago
Leaderboard backup, run #12919
3 Months Ago
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3 Months Ago
Fix Rectangle Tool Delete Gizmo displaying incorrectly Rectangle Tool optimizations and bug fixes Make TilesetComponent.Tiles a Dictionary instead of a List so position lookup is much more easy/optimal Add Collider generation to Tileset Component https://files.facepunch.com/CarsonKompon/2024/August/02_19-31-DarkgoldenrodFlycatcher.mp4 Added TileComponent.HasCollider, defaults to false. Rebuild TilesetComponent collision on tile add/remove. https://files.facepunch.com/CarsonKompon/2024/August/02_19-45-IndianredAsiandamselfly.mp4 Can mark a Layer as a Collision Layer. Collision Mesh will only be generated from this layer. https://files.facepunch.com/CarsonKompon/2024/August/02_20-37-TotalAss.png
3 Months Ago
Destroy wrapper objects when deleting physics world
3 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
3 Months Ago
New physics worlds add a world reference body, this is for things like fixed joints
3 Months Ago
Added a blank audio source to the Sound script
3 Months Ago
Better document lightbinner and add a few asserts Version tiled rendering if we ever make breaking changes to it's structure, makes sure that rendering doesn't break if we upgrade it in the future
3 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Show "Blocked by tree" when blocked by a tree
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Remove old Application.AllowShortcuts Don't wrap cursor when holding middle/right mouse button in 2D editor view
3 Months Ago
merge from subtract_untangles
3 Months Ago
resubtract 102037 DuplicateGUIDFix
3 Months Ago
reapply 102034
3 Months Ago
reapplying 102026 102036 102037
3 Months Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
3 Months Ago
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3 Months Ago
Right Click with Rectangle Tool will delete https://files.facepunch.com/CarsonKompon/2024/August/02_12-33-CheerfulAngora.mp4
3 Months Ago
Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request)
3 Months Ago
Initial commit
3 Months Ago
Replace debug.getregistry usage with RegisterMetaTable (#2097)
3 Months Ago
Don't show editor keybind warning when empty. Resolves Facepunch/sbox-issues#6074
3 Months Ago
Fixed copy paste error in edit_sky
3 Months Ago
Fixed performance degradation with lots of static props
3 Months Ago
Nope, get rid.
3 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
3 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
3 Months Ago
player update. handcuffs setup and anim set export
3 Months Ago
Badly coded anim delay until I rewrite this in a better way
3 Months Ago
Set up basic "b_reloading" loop for shotgun
3 Months Ago
Added Rectangle Tool Tileset Tool Inspector now shows Properties on the currently selected tool. Added Separation to Line Tool and Hollow to Rectangle Tool https://files.facepunch.com/CarsonKompon/2024/August/02_11-11-IllinformedArmyworm.mp4
3 Months Ago
Fixed being able to boost when dead
3 Months Ago
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3 Months Ago
Fixed initial rotation delay for projectiles
3 Months Ago
Fixed UI absolute/relative issues
3 Months Ago
Round calculated line positions instead of flooring them (prevents lines from looking oddly curved at certain angles)
3 Months Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
3 Months Ago
Did some minor tileset optimizations. Added Line Tool to Tileset Tool https://files.facepunch.com/CarsonKompon/2024/August/02_10-44-SickBird.mp4 Update example project assets
3 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
3 Months Ago
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3 Months Ago
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