255,019 Commits over 3,990 Days - 2.66cph!

3 Months Ago
GameObject serializing survives when a child is somehow added during serialization
3 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
3 Months Ago
merge from /flashlightfixes/fulloverhaul
3 Months Ago
merge from landmine_disarm_explode_bugfix
3 Months Ago
more balancing zoom perk
3 Months Ago
Leaderboard backup, run #15749
P
3 Months Ago
Dir change
3 Months Ago
Experimental invoke based reload system tests
P
3 Months Ago
Backups/unsaved
3 Months Ago
balancing fix cursor hotspots attack satellite perk balancing
3 Months Ago
Fixed showing the wrong other inventory :facepalm:
3 Months Ago
Fix NRE in color picker when there's no parent
3 Months Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
P
3 Months Ago
Bday 11 poster scene tweaks + backups
3 Months Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
3 Months Ago
Merge from shields
3 Months Ago
initial implementation of targeted cards flow
3 Months Ago
Fixed duck
3 Months Ago
Deselect card
3 Months Ago
Card UI redone
3 Months Ago
merge from network_queue_priority -> aux3
3 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
3 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
3 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
3 Months Ago
Hide, JsonIgnore on GameResource
3 Months Ago
Merge from campfire_purifier_freshwater_fix
3 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
3 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
3 Months Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
3 Months Ago
merge from siege_weapons
P
3 Months Ago
Unsaved
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3 Months Ago
Bday11 hero poster scene + materials backup
3 Months Ago
Codegen
3 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
3 Months Ago
Twitch Rivals poster backup
3 Months Ago
Fixed weapons clipping into shield when shield is held up
3 Months Ago
merge from siege_weapons
3 Months Ago
adminui_drone_accessible -> main
3 Months Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
3 Months Ago
Can now use hammer and tool gun with shield (can only repair)
3 Months Ago
Merge from main
3 Months Ago
Don't show played cards header if theres nothing
3 Months Ago
Impact FX
3 Months Ago
Voices UI, voice transmitter, voice mixer
3 Months Ago
Position gun a little better
3 Months Ago
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3 Months Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
3 Months Ago
Slight viewmodel anim
3 Months Ago
merge from qol_io_rotation
3 Months Ago
vendingmachine_transaction_history -> main