255,105 Commits over 3,990 Days - 2.66cph!

6 Days Ago
Beehive Updated textures
6 Days Ago
█▍ - █▅█▋█▋▍▆ ▌▌▋▉▋▋▊▌▉▊▋ ▄▇█▋▅▅ █▌▍▉▌▊ ▅▊▄▉▌▍▆▆ - ▌▇▍▋ ▉▌▅▅▄▅█ ▆▌▉ ▇▊▄▇▇ ▊▄▌▄▋▍▅▊▍▋▆ ▋▌ ▇█▌▊█▊▆▆▍▇▌▋ ▄▊▌▉ ▆▇█▉▊▉ ▆▄ ▇▅▋█▆ ▆▇▋ ▇▉▍█▋▋▆█▅ ▄▋▋▍▆▋
6 Days Ago
Change double quotes to single quotes for withEnv block
6 Days Ago
Upstream changes
6 Days Ago
Use Screen.CreateVerticalFieldOfView when creating FOV
6 Days Ago
Merge from main
6 Days Ago
Set ENV variables to use a different cache directory for each build
6 Days Ago
Added packed mask setup for exterior zigg pipes
6 Days Ago
Progress backup
6 Days Ago
Bump shadow cascades to four in max graphics preset
6 Days Ago
Nest bone game object tracks
6 Days Ago
Fix NRE for gluon gun, happened if player died before RPC was processed. Fixes sbox-deathmatch/issues/121
6 Days Ago
Snip 2nd collider on ejected 9mm casings, reduce lifetime to 10s
7 Days Ago
Update russian.lua
7 Days Ago
Micro-optimize Workshop Mount VGUI (#2209) * Micro-optimize workshop mount vgui - Remove redundant calls - Cache colors outside of Paint function * Micro-optimize workshop rocket vgui - Remove redundant calls - Remove unused Blast method - Localize to reduce __index calls in Paint method * Remove redundant __index call
7 Days Ago
TTT: Update Turkish L10n (#2217) * TTT: Update Turkish L10n * TTT: Update Turkish L10n Removed loan word Shortened text so it can be seen easily in the gui Better formal expressions
7 Days Ago
Merge from main
7 Days Ago
Remove # in tool name (#2213)
7 Days Ago
merge from ballista_mountchaining_fix
7 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
7 Days Ago
Frame snap toggle Fixes #114 Sync up selection between hierarchy and track list, auto-switch tool Fixes #118 https://files.facepunch.com/ziks/2025-02-17/sbox-dev_v9BuflZaFs.mp4
7 Days Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
7 Days Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
7 Days Ago
Removed some redundant settings, exposed extra ones in UI.
7 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
7 Days Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
7 Days Ago
fixed gibs import settings
7 Days Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
7 Days Ago
Merge from /main
7 Days Ago
- Missed file settings - Lootpanel changes
7 Days Ago
▋▅▉▋▍ ▉▄▊▆▆▋▇▅ ▍▋▄▄▆▋▄ ▋▊▆ ▍▌▌▇▌ ▊▋█ ▍▊█▅▋▊ █▌▅▆▉▆ (▉▍▅▊ ▊▅▄ ▊▍█▋▉▄▍▉▍▄▆.▅▄█▋▋▋▋▋ ▄▇▊█▉▌)
7 Days Ago
merge from io_research_table
7 Days Ago
Merge from main
7 Days Ago
manifest
7 Days Ago
Fixed Rpg not showing its world model
7 Days Ago
Ensure TripminePlaced GameObject.Destroy() is called at the end of explosion methods
7 Days Ago
merge from hackweek_automatedtesting
7 Days Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
7 Days Ago
Some minor optimisation to Tree addition spawning
7 Days Ago
Increase trace radius for Crowbar so it's more forgiving with hits - if this doesn't help as much, we can do it with increasingly larger traces, so we can still hit objects through small gaps
7 Days Ago
Tweak muzzle flash, tracer (less headache inducing)
7 Days Ago
Icon setup Deployment progress
7 Days Ago
Datacore: Add intro cameras
7 Days Ago
Tentative fix for Ben showing up when you join
7 Days Ago
Merge from cookingv2
7 Days Ago
Names
7 Days Ago
▇█▇▇▋ ▉▌▊▆ ▇▍▍▅▊▉_▄▇▇▆▌▉▋▉▇_▆▉▉▍▅
7 Days Ago
- ▌▅▊ ▅▆▋▇▅▅▍▆▅ █▅▌▇▍▊ ▆███▇▍▅ ▍▊ ▇▍▄▅█▋▄ ▆▄▉▌▌▉ ▅▌█▉▍ - ▅▍█ ▉▌▊▆▄▆▅ ▇▋▊▍▇▄▄▆▄▋▋▇█ ▌▌▌▄ ▋▋▆ ▊▍▋▍▍▄▆▋ ▄▇▌█▉▌ ▌▆▍▍▉▉▄
7 Days Ago
merge from playerlights_culling_fix
7 Days Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance