242,241 Commits over 3,867 Days - 2.61cph!

14 Days Ago
merge to main surrendering_duck
14 Days Ago
merge from frontier_hatchet_bc_fixes
14 Days Ago
merge from hempcolor
14 Days Ago
Merge from main
14 Days Ago
Merge from thirdperson_orbit_cam
14 Days Ago
Merge from main
14 Days Ago
We can fully remove BlockEd and Richish now Cleanup Move ApiDock to Kusto TableStorage deleted Api changes page ApiReference redirects to correct page if url is wrong
14 Days Ago
Leaderboard backup, run #14573
14 Days Ago
We can fully remove BlockEd and Richish now Cleanup Move ApiDock to Kusto TableStorage deleted Api changes page ApiReference redirects to correct page if url is wrong
14 Days Ago
Usual NPC fixes https://files.facepunch.com/daniel/1b1111b1/sbox-dev_G2s5W4h8Ht.jpg https://files.facepunch.com/daniel/1b1111b1/sbox-dev_OA0zoQmIVs.jpg https://files.facepunch.com/daniel/1b1111b1/dJTbOSGO4C.jpg
14 Days Ago
Update physics shape material properties on surface reload
14 Days Ago
Map Updates and Platform Model
14 Days Ago
Map Update
14 Days Ago
WIP
14 Days Ago
Remove vsurf resource, we use surface game resource for this 0,1 range on Collider.Friction
14 Days Ago
Fixed some duplicate arms
14 Days Ago
Make sure collider friction is set back to surface friction when custom friction is disabled
14 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
14 Days Ago
Stage art updates
14 Days Ago
Backups
14 Days Ago
Update balloon
14 Days Ago
solo page updates, medal icon changes
14 Days Ago
Merge from main
14 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
14 Days Ago
Weapon .meta files
14 Days Ago
v_m700: initial first-person setup (including animgraph)
14 Days Ago
Male head B rig V3
14 Days Ago
build command build indicator color scrap panel
14 Days Ago
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14 Days Ago
Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway
14 Days Ago
Document WorldCell, tweak cell initialization
14 Days Ago
Don't write every edit to c:\\temp\\brix.json Actually save when editing news blocks Make spacing match editor better Don't render big open spaces
14 Days Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
14 Days Ago
Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it
14 Days Ago
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14 Days Ago
Fix animals walking through crates and barrels
14 Days Ago
Brix (#16)
14 Days Ago
Clean Clean up comment
14 Days Ago
Fix wooden covers not carving navmesh
14 Days Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
14 Days Ago
setting up metal shield viewmodel
14 Days Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
14 Days Ago
Activated towing on all siege weapons
14 Days Ago
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14 Days Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
14 Days Ago
Auto dismount player at the end of sampling (just use distance for now)
14 Days Ago
Brix
14 Days Ago
4 shot mini crossbow folder setup & basic blockout / grey box