254,393 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Merge fix
4 Months Ago
Better client prediction for the ballista controls (still wip)
4 Months Ago
merge from fix_npc_death_icon -> main
4 Months Ago
Fix climbing - jumpoff
4 Months Ago
Unsaved
4 Months Ago
Merge from main
4 Months Ago
Merge from gesturepack
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
4 Months Ago
Platform sounds
4 Months Ago
Cleanup
4 Months Ago
Media greybox scene: zero'd origins
4 Months Ago
Merge from Halloween24
4 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
4 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
4 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
4 Months Ago
Merge from vm_names_ugc
4 Months Ago
Dev cam mat
4 Months Ago
Fix server admin panel NRE
4 Months Ago
Merge from main
4 Months Ago
Fix [Placeholder] attribute not actually setting PlaceholderText
4 Months Ago
siege_weapons/visual_towing -> siege_weapons
4 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
4 Months Ago
merge from fix_map_focus_light -> main
4 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main -> fix_map_focus_light
4 Months Ago
merge from qol_io_arrows -> main
4 Months Ago
Fix compile errors on CLIENT and SERVER
4 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
4 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
4 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
4 Months Ago
Update ragdoll bone objects in editor
4 Months Ago
merge from 106893 - skinnable backpack
4 Months Ago
Move renderersout of the rig to make FindRig work properly
4 Months Ago
Fixed catapult
4 Months Ago
nre fix
4 Months Ago
Update joints scene
4 Months Ago
Ragdoll uses Model.CreateBoneObjects
4 Months Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
4 Months Ago
baseline
4 Months Ago
Removed PhysicsCharacter and replaced it with Sandbox.PlayerController
4 Months Ago
Fix asset browser not opening if last opened directory from previous session was deleted/moved
4 Months Ago
Fix UI sounds having Occlusion, Attenuation, Absorption and Transmission applied to them. [HideIf] those properties when UI is true. Resolves Facepunch/sbox-issues#6742
4 Months Ago
merge from main -> qol_io_arrows
4 Months Ago
merge from copypaste -> main
4 Months Ago
Remove console spam when copying entities
4 Months Ago
Fix comment