254,763 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Fix wolf slowing down before jumping on foundation
4 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
4 Months Ago
4 Months Ago
IsAssignableToExtended thread safety
4 Months Ago
Fix NRE in SceneEditorSession.Resolve when an unsaved scene/prefab session is open, Facepunch/sbox-issues#6594
4 Months Ago
Fix for several item names when rendering unapproved skins.
4 Months Ago
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4 Months Ago
We can expose some stuff here, so that even if people aren't using built in stuff, they can still use some of the logic
4 Months Ago
Add icons to component header context menu Move component enabled checkbox back to left
4 Months Ago
Leaderboard backup, run #14909
4 Months Ago
Reduce ducked height slightly
4 Months Ago
Fix NRE in CreateLobbyAsync @solwllms
4 Months Ago
Add Landing/FallDamage outputs to BodyController Add useful CreateRagdoll to BodyController Completely remove PlayerController
4 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
4 Months Ago
Updated gesture icons
4 Months Ago
Merge from set-layer-tool
4 Months Ago
SceneEditorSession.Resolve null check
4 Months Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
4 Months Ago
Disable front blurs for now
4 Months Ago
Removed logs
4 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
4 Months Ago
Fix warnings
4 Months Ago
Ballista client compile fixex
4 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
4 Months Ago
Move on edge Updated scenes
4 Months Ago
Setup for all weapon racks.
4 Months Ago
Camera zone changes Camera only moves when the player is at the edge region https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
4 Months Ago
wip show medal times when hovering over medals in pause menu
4 Months Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
4 Months Ago
people lead targets floater text text render particle build close button survivor clothes
4 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
4 Months Ago
Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups
4 Months Ago
frenzy letters in pause/finish menus stay lit up after frenzy has been successfully collected, animate track buttons on solo page
4 Months Ago
Merge from main
4 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
4 Months Ago
fix material issues with PlayerCopyTool
4 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
4 Months Ago
fix issue with rotating unicycle on customize page
4 Months Ago
setup default pages for online achievements settings, fix issues with cursor types
4 Months Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
4 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
4 Months Ago
Expose convar for wolf max per frame budget
4 Months Ago
Changed the ballista reloading to a hold R to reload system
4 Months Ago
pause menu map info shows current track time
4 Months Ago
Added steer angle calculation to load
4 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
4 Months Ago
Tongue Physics Improvements
4 Months Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
4 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
4 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.