243,520 Commits over 3,898 Days - 2.60cph!
adding renderer batch to rain gutters set
Add cursors to Resource Files
Remove unneeded assets
Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes
Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt)
Added Pause Menu
More MainMenu styling, added content-panel for stats
Add MainMenu to Battlebugs namespace
Added StatsPanel
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
Retakes: bombsite B spawns
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
TDM
layout changes - ignore test textures
Merge branch 'main' of sbox-hc1
set dressing progress backup
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Hand tracking support
Emulate finger curl by calculating distance between palm and finger tip bones
reduced draw distance on mesh rubble decals
Remove game category facet
Asset package type
Merge from hood_and_cuffs
set dressing progress backup, fixed terrain tolerances around toxic puddles
Merge Bikes -> main + manifest rebuild
Shrunk motorbike gibs to not overlap
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
Add TeamAssigner.TargetRatio
Make TeamSpawnAssigner.SpawnTags a TagSet
Add RespawnPlayers.ForceNew
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
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Added upper bound to obstacle blocking
Code cleanup
Better error messages
Manifest, fix missing content
Add algorithmVersion to vtex crc if GGXCubeMapBlur
Increment sky shader version, forces material rebuild, which forces a texture rebuild
improved collision responses to be resolved positionally without adding velocity into the system
Retakes: bombsite A spawns
Force upload bayonet prefab
Update fog.cubemap.scene
Update cubemap.dynamic.scene
Add dev commands to copy player pos / angle as a spawn point
https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
Teams can define their own default equipment
Fix exception
Weapon lab
Weapon lab updates
Create muzzle.prefab
Create ParticleLineRenderer.cs
Add knife (M9 bayonet variant)
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
Menu Scene
super basic menu
Increased bike player death thresholds
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner