243,765 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Implement native loading of cursors from image ready for when we want to hook it up
5 Months Ago
Merge from main
5 Months Ago
ant bomb twins compass antenna card hp card hp on tooltip wizard turn start
5 Months Ago
HingeJoint.Angle is in degrees
5 Months Ago
Don't automatically add world tag to map collision, let the user decide that Add tags from gameobject to map instance collision Update map instance collision tags on tags change
5 Months Ago
Add some useful state getters to hinge joint (Angle, Axis, Speed)
5 Months Ago
Shadergraph: Allow custom file ext in texture nodes Shadergraph: Add Mod (%) node
5 Months Ago
Merge preprocess refactor -> monument_scenes
5 Months Ago
Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform` - add options to turn each part of PreProcessing on and off - default to everything enabled - Scene2Scene will only run the stripping, not PreProcess() callbacks
5 Months Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
5 Months Ago
Brake light prefab tweaks/additions
5 Months Ago
Added the exhaust
5 Months Ago
Probably fixed all the remaining light issues. Untested yet.
5 Months Ago
Fixed vehicle light scripts not using the correct default values.
5 Months Ago
merge from protobuf_skip_default_fields -> aux1
5 Months Ago
Codegen
5 Months Ago
merge from main -> protobuf_skip_default_fields
5 Months Ago
Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
5 Months Ago
Fix music clips preload
5 Months Ago
Fixed using OR to check for changes instead of AND
5 Months Ago
Audio clips with platform specific settings removed
5 Months Ago
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run Fix progress bar not being cleared when reserializing all assets Fix some audio clips not being detected as modified and their changes not being saved Remove obsolete platform specific import settings for audio clips
5 Months Ago
Remove unneeded command line args
5 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
5 Months Ago
Merge from audio_import_music_clips -> aux1
5 Months Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
5 Months Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
5 Months Ago
Some sound effects didn't save their settings
5 Months Ago
Make sure the first time a sound is played, random is actually random, not starting at zero, only forward and backward start at zero
5 Months Ago
Support SoundEvent selection modes (forward, backward, random, random exclusive)
5 Months Ago
Bone null checks in TryGetBoneTransform
5 Months Ago
merge from monument_scenes -> aux1
5 Months Ago
merge from optimize_prewarm_doors -> aux1
5 Months Ago
SkinnedModelRenderer - add string based bone getters Fix GetPlayerStats caching wrong LocalFileSystem cleanup
5 Months Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
5 Months Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
5 Months Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
5 Months Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
5 Months Ago
Bounce improvements.
5 Months Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
5 Months Ago
Fixes for issues. Iterated on coax.
5 Months Ago
Merge Phrases
5 Months Ago
Update phrases
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Regen manifest
5 Months Ago
merge from native_memory_stream -> aux1
5 Months Ago
merge from detach_monument_children -> aux1
5 Months Ago
Add convar to toggle DetachMonumentChildren - enabled by default
5 Months Ago
Merge from main -> native_memory_stream
5 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet