244,455 Commits over 3,898 Days - 2.61cph!
Variable star opens a menu instead
merge from hood_and_cuffs
merged main into demorecorder_ui_improvements
Added a checkbox option to the recorder UI to auto fill demo names
- If enabled, set to the last recorded demo name
- If the name contained a number at the end, increment it by 1
IBombPlantedListener -> BombPlantedEvent (#104)
Use libevents for damage / kill events
Merge pull request #96 from Facepunch/libevents2
Refactor damage events
* Use facepunch.libevents for damage-related events
* Broadcast damage before broadcasting kill
* Allow modification of damage in event handlers
Use libevents for damage / kill events
Fix being unable to spectate bots
Fixed w_usp referencing the viewmodel instead, my bad
Add shooting range to fps test scene
Store variables in the prefab's RootObject, makes most sense
Give MP5 a predictable recoil pattern
Push headshot sound asset
Restructure eye height calc
Increase viewmodel lerp speed
Add Ping to ScoreboardRow BuildHash
Sprinting dampens side movement a lot
Merge from monument_scenes -> aux2
Add oil rig monument scenes
Add arctic research base scene & remapped prefab
Fix remapping of monuments to exclude monuments without scenes
Add logging
merge from suppress_eye_movement
Initial boilerplate for a customisable gesture wheel
Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
merge from fakespeech_runtime
merge from arctic_trail_texture_artifact_fix
merge from viewmodel_arm_mask
merge from projectile_item_mod_penetration_fix
merge from selectionhistory_editortool
merge from rotorwash_fix2
Fix stable buoyancy that I broke in
98860, revert some flag changes
merge monument_scenes -> aux2
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
Delete scene prefabs from autospawn directory
Default to monument_scenes enabled in editor because it messes with map gen
Actually include the "monuments only" mode when running in Scene2Scene mode
Refactor SceneToPrefab to use an options class instead of many parameters
By default don't save each scene (since nothing changes about it)
By default Scene2Prefab/Update All outputs normal prefabs
- extra option to output monuments as scenes
- extra option to only output scene prefabs
Disabled monument scene convar by default
- better to opt-in than break aux2
Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues
Make sure output directory of prefab exists before outputting
Ensure output path of asset has forward slashes
Force DPV lights off if player dismounts
Client tick now only runs while DPV is on or moving
Merge from techtree_panel_improvements
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
Merge from monument_scenes -> aux2
Fix compile errors when putting editor in SERVER mode
- only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
merge from monument_scenes -> aux2
Scene2Scene every monument