198,691 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Fix compile error from using statement creeping in
6 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
6 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
6 Months Ago
Switched population to use the new horse prefab Ranches as well
6 Months Ago
Same treatment for deploy mask
6 Months Ago
Ensured idle animation mask includes all hand movements
6 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
6 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
6 Months Ago
adobe wall texture fixes
6 Months Ago
merge from primitive
6 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
6 Months Ago
Reduce horse skidding sound volume
6 Months Ago
Armor slots UI/interaction
6 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
6 Months Ago
adjusted horse physics mat
6 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
6 Months Ago
horse skidding behaviour fixes and improvements
6 Months Ago
Merge from siegefx
6 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
6 Months Ago
Final prefab & related files.
6 Months Ago
Added jungle ClimateParameters
6 Months Ago
exported vm minicrossbow idle strings drawn back anim
6 Months Ago
Added jungle biome to terrain backend and shaders
6 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
6 Months Ago
Fix dodgy masks on idle state
6 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
6 Months Ago
Manifest
6 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
6 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
6 Months Ago
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6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Fixed terrain around train tunnel above / below ground connection
6 Months Ago
Skin Pass for knight armour set
6 Months Ago
Merge from main
6 Months Ago
Merge from presets_editor/quality
6 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
6 Months Ago
Fixed mipmap tooltip.
6 Months Ago
Fix skin weights
6 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
6 Months Ago
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6 Months Ago
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6 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
6 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
6 Months Ago
Merge from primitive
6 Months Ago
LegsAnimator culling changes to support lods
6 Months Ago
Backups
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon