244,457 Commits over 3,898 Days - 2.61cph!

5 Months Ago
merge from monument_scenes -> aux2
5 Months Ago
Scene2Scene every monument
5 Months Ago
Don't show health info on the DPV if player is mounted
5 Months Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
5 Months Ago
Added decay to the DPV, same settings and convars as submarines
5 Months Ago
Fix my timeSinceLastUsed not starting at zero
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
5 Months Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
5 Months Ago
Merge main -> UWSkidoo
5 Months Ago
Fixed colours on static ore nodes at excavator
5 Months Ago
S2P arctic research base, seems to resolve some out of date models
5 Months Ago
Merge main -> Bikes
5 Months Ago
S2P + HLOD both oil rigs
5 Months Ago
Code comment edit only
5 Months Ago
Fixed pipe colours on small oil rig
5 Months Ago
Fixed all of the pipe colours on large oil rig
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
5 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
5 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
5 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
5 Months Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
5 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
5 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
5 Months Ago
fixed bike NRE (no skinning on the bike yet)
5 Months Ago
Categorize and name all the weapon components
5 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
5 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
5 Months Ago
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
5 Months Ago
Update shaders
5 Months Ago
Keep components attached to AddToHeightMap and AddToWaterMap
5 Months Ago
Fix ControlSheet stretching horizontally
5 Months Ago
set correct texture scale in engine
5 Months Ago
reduced texture sizes
5 Months Ago
5 Months Ago
Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png
5 Months Ago
Show variable names when inspecting prefab Prefab variables widget, editing, grouping, deleting
5 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
5 Months Ago
Delete blobulator
5 Months Ago
Merge from fluid_combinersplitter_fix
5 Months Ago
Add shadow depth bias on matrix Compile UI shaders for inverse depth
5 Months Ago
Delete choreoobjects and scenefilecache
5 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
5 Months Ago
Update test animgraph for model-space additives Citizen: add model-space versions of additive idle aim matrices
5 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
5 Months Ago
Added land sound for jumps, separate sprint footstep sounds
5 Months Ago
updating motorbike model/texture/mat/lod/gibs