254,390 Commits over 3,990 Days - 2.66cph!

5 Months Ago
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5 Months Ago
Write null instead of trying to serialize invalid GameObject / Component
5 Months Ago
Asset categories
5 Months Ago
merge from dpv_collision_fixes
5 Months Ago
Run dismount logic for mountables in DoServerDestroy
5 Months Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
5 Months Ago
Add a search bar to sequences and make them sort properly. (#2101) * Add a search bar to sequences and make them sort properly. * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update localized string for the search bar placeholder --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
5 Months Ago
adjust wood_a normal
5 Months Ago
Fix windows popping up on hotload
5 Months Ago
map updates
5 Months Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
5 Months Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663)
5 Months Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
5 Months Ago
fix last child
5 Months Ago
clean up app page Box view
5 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
5 Months Ago
added woodenbeam
5 Months Ago
Add UI_OVERLAY_LAYER Add new layers to pipeline DisplayInfo uses OrderAttribute [InlineEditor] has a Label option RenderComponents have RenderOptions, let you choose a layer to render on The logic for marking ControlWidgets as readonly doesn't really work ControlSheet observes [Order] Fix MaterialOverride not removing Fix UI overlay depth
5 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
5 Months Ago
wood_a material
5 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
5 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
5 Months Ago
Merge from main
5 Months Ago
remove prism, embed highlight
5 Months Ago
secondary snippets
5 Months Ago
Basic filters https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_CsbSssrrui.png Tag prefix provider Don't need prefix for autocomplete https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_8lj3rVaSwA.png
5 Months Ago
button sinppets
5 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
5 Months Ago
merge from wallpaper
5 Months Ago
Fixed missed wallpaper conditional models
5 Months Ago
Re-instate these long-obsolete methods for now because something is still using one of them :(
5 Months Ago
Moving rig and settings from proxy model to final model
5 Months Ago
bucket paint colors reflect bucket color
5 Months Ago
merge from main
5 Months Ago
button code blocks
5 Months Ago
Blockout additions and tweaks
5 Months Ago
Ensure last update is sent properly when ownership changes (Fixes Facepunch/sbox-issues#6394)
5 Months Ago
push snippet
5 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
5 Months Ago
Added extra collider to properly cover head/eyes position
5 Months Ago
Applied the new conditional models to all grades and skins
5 Months Ago
bucket color option
5 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
5 Months Ago
bucket scale and jumper cables blockout
5 Months Ago
Optimized and tightened the outside checks
5 Months Ago
Reapply "Add ActionGraph.SourceLocation" This reverts commit 69982f5ae0aa3b6b072be3bfd5e6e28862709913.
5 Months Ago
5 Months Ago
Backup
5 Months Ago
Working damages and spraycan reskins
5 Months Ago