130,444 Commits over 4,232 Days - 1.28cph!

7 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
7 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
7 Months Ago
vine_renderer_descent_fix -> jungle_update
7 Months Ago
Fix vine visual not resetting properly after descent
7 Months Ago
Adjusted kapok lods
7 Months Ago
Setup obsidian knife for weapon racks.
7 Months Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
7 Months Ago
rebuilt manifest just incase
7 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
7 Months Ago
vine_visuals_line_up_fix -> jungle_update
7 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
7 Months Ago
vine_visuals_render_fix -> jungle_update
7 Months Ago
Possible fix for vines not rendering until within interact range
7 Months Ago
Setup death info
7 Months Ago
fixed gloves clipping with clothing
7 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
7 Months Ago
merge from cocoknight_armour gloves conditionals
7 Months Ago
fixed missing hands on cocoknight gloves
7 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
7 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
7 Months Ago
Added conditional mesh component to arms armor
7 Months Ago
Try to orient the starting trail towards the player
7 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
7 Months Ago
merge from wood armour gloves
7 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
7 Months Ago
turned srgb off cocoknight ao
7 Months Ago
Merge from jungle_update
7 Months Ago
Fixed a potential scale issue
7 Months Ago
merge from cocoknight branch
7 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
7 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
7 Months Ago
Clean up some invokes
7 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
7 Months Ago
Merge from jungle_update
Rin
7 Months Ago
Fixed Snake Venom worldmodel collider
7 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
7 Months Ago
merge from jungle_dlc (items still WIP)
7 Months Ago
merge from jungle
7 Months Ago
Merge from jungle_update
7 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
7 Months Ago
More blowpipe vm tweaks
7 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
7 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
7 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
7 Months Ago
compile error
7 Months Ago
vine_3d_renderer -> jungle_update
7 Months Ago
UV support
7 Months Ago
vine_3d_renderer -> jungle_update
7 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
7 Months Ago
Reduced vine travel speed by 25%