198,704 Commits over 4,140 Days - 2.00cph!

6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Remove unused variable
6 Months Ago
Show a red background around restricted items in the F1 menu
6 Months Ago
Cleanup
6 Months Ago
6 Months Ago
Merge from primitive
6 Months Ago
Fixed some knight armour item setup issues
6 Months Ago
Prefab updates
6 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
6 Months Ago
Merge from primitive
6 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
6 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
6 Months Ago
merge from primitive
6 Months Ago
Compile fix
6 Months Ago
Codegen, manifest
6 Months Ago
merge from primitive
6 Months Ago
Horse TerrainCollisionProxy
6 Months Ago
Horse animation tweaks
6 Months Ago
Un-saved assets
6 Months Ago
Re-organized horse folders
6 Months Ago
Suggest an id for newly created skins in the skin inspector
6 Months Ago
Merge from Medieval_Metal_Double_Door
6 Months Ago
Update id's to fix conflict with knight armour
6 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
6 Months Ago
Id's, categories
6 Months Ago
Merge from main
6 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
6 Months Ago
Merge from main
6 Months Ago
Added updated siege harness art to testridablehorse
6 Months Ago
Merge from midi_multi_command
6 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
6 Months Ago
Merge from Knight Armour DLC
6 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Fixed terrain around train tunnel above / below ground connection
6 Months Ago
support uv2 for emission and detail layer on Rust/Standard
6 Months Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
6 Months Ago
- Hopper mesh + texture updates
6 Months Ago
Fix broken reload timings
6 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
6 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
6 Months Ago
Ballista things/progress backup
6 Months Ago
Include armor inserts in armor info UI stats
6 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
6 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
6 Months Ago
Mark existing tech trees as the unknown era
6 Months Ago
Add support for a different tech tree for primitive gamemode