130,356 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                - Setup script to allow trails (or any child) to null out rotation on a specific axis
- Stopped Boomerang trail from following the x axis
                
                
                
                
             
         
        
            
            
            
                
                RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal
Fixes some issue with angle check socket mods when repositionning falling corpses
                
                
                
                
             
         
        
            
            
            
                
                coat hanger and wall mounted coat hanger - lod distances tweaks, layers
                
                
                
                
             
         
        
            
            
            
                
                River source improvements
                
                
                
                
             
         
        
            
            
            
                
                Detect water hits - handle it like the other projectiles
                
                
                
                
             
         
        
            
            
            
                
                old radio material missed.. project save thanks Unity
                
                
                
                
             
         
        
            
            
            
                
                old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
                
                
                
                
             
         
        
            
            
            
                
                metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
                
                
                
                
             
         
        
            
            
            
                
                Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
                
                
                
                
             
         
        
            
            
            
                
                fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
                
                
                
                
             
         
        
        
            
            
            
                
                first aid cabinet prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
                
                
                
                
             
         
        
            
            
            
                
                Re-organised fire extinguisher folder into a single cohesive structure
Resized textures
Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
                
                
                
                
             
         
        
            
            
            
                
                Boomerang prefab information
                
                
                
                
             
         
        
            
            
            
                
                merge from 
117546 horse ao texture
                
                
                
                
             
         
        
            
            
            
                
                merge from 
117545 horse textures 4->2k
                
                
                
                
             
         
        
        
            
            
            
                
                Horse Costume Texture and Material Update
                
                
                
                
             
         
        
            
            
            
                
                re-created the signs_water_warning prefabs, added mesh cull, collider boxes.
moved water signs into its own folder to make discovery easier
                
                
                
                
             
         
        
        
            
            
            
                
                Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
                
                
                
                
             
         
        
            
            
            
                
                merge from easterinflatablehorsedlc
                
                
                
                
             
         
        
        
            
            
            
                
                mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated Desal Tank Collision
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed trying to research sunken knife crashing client
                
                
                
                
             
         
        
            
            
            
                
                Added editor-only options for disabling set admin/dev/auth level.
Added options to Rust Editor.
                
                
                
                
             
         
        
        
            
            
            
                
                Set corpse timePlaced when spawning it
                
                
                
                
             
         
        
            
            
            
                
                Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
                
                
                
                
             
         
        
            
            
            
                
                Updated Water Treatment Colliders
                
                
                
                
             
         
        
            
            
            
                
                River source prefab minor fixes
                
                
                
                
             
         
        
            
            
            
                
                merge from chickencostume_burstcloth
                
                
                
                
             
         
        
            
            
            
                
                Burst cloth settings tweak
                
                
                
                
             
         
        
            
            
            
                
                Rivers scale up their width faster
                
                
                
                
             
         
        
            
            
            
                
                Fixed many large rivers not getting placed due to bug in river end topology check
                
                
                
                
             
         
        
        
            
            
            
                
                Common monument wrong doings
                
                
                
                
             
         
        
        
        
            
            
            
                
                condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
                
                
                
                
             
         
        
            
            
            
                
                merge from art_generic_props
                
                
                
                
             
         
        
        
            
            
            
                
                Jungle river reeds (reusing old assets for now)
                
                
                
                
             
         
        
            
            
            
                
                River generation improvements
                
                
                
                
             
         
        
            
            
            
                
                ziggurat topology painting improvements, better road connection added