244,577 Commits over 3,898 Days - 2.61cph!

6 Months Ago
health bar hp icon & label timer bar hp damage cardbehaviour
6 Months Ago
map cover
6 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
6 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
6 Months Ago
added door + doorframes dev models updated asset_zoo
6 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
6 Months Ago
DestroyBetweenRounds component
6 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
6 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
6 Months Ago
Map Progress
6 Months Ago
Throw dropped weapons, place them when close to surface
6 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
6 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
6 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
6 Months Ago
merge from allow_barricades_monuments -> aux2
6 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
6 Months Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
6 Months Ago
Show which team won in status text CTs win if time runs out
6 Months Ago
Fix infinite recursion
6 Months Ago
Cleanup
6 Months Ago
Team scoring
6 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
6 Months Ago
Basic scorekeeping
6 Months Ago
I think this is a lot better
6 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
6 Months Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
6 Months Ago
Order developer menu buttons by name
6 Months Ago
Blur test Chat moves into center of screen on ultrawide
6 Months Ago
Get rid of log in TryUse
6 Months Ago
More scoreboard style tweaks
6 Months Ago
Actually set IsDefused to true
6 Months Ago
Notify OnBombDefused listeners
6 Months Ago
merge from cine_entities
6 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
6 Months Ago
Slimmer padding on scoreboard
6 Months Ago
merge from SAMVehicleSleep
6 Months Ago
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6 Months Ago
Basic scoreboard, PlayerScore component
6 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
6 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
6 Months Ago
pallet_dev model
6 Months Ago
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6 Months Ago
Remove log 🙈
6 Months Ago
Make round status slimmer, hide health on enemy players
6 Months Ago
radtown sign metal smooth texture
6 Months Ago
radtown gate lod0
6 Months Ago
Tighten up player info UI New round state UI, might be too bulky
6 Months Ago
Fixed hiding timer on bomb plant
6 Months Ago
Refactor game status / timer display
6 Months Ago
Reapply subtract