244,580 Commits over 3,898 Days - 2.61cph!
Fixed hiding timer on bomb plant
Refactor game status / timer display
merge from main -> qol_building_blocked_visual
Change ct buyzone color to match
Ultrawide canvas
Tweak vitals for consistency, increase effective safe area size
Set item locked status correctly.
VM now unlocks correctly visually after minigame.
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Resize input hints & text for consistency
Buyzone prefab + map progress
Add buyzones, buy anywhere setting
Basic placeholder team icons
Being pushed or taking damage cancels unlock minigame
added texture mask for radtown shed roof.
reworked radtown shed roof to use texture masked material.
Added IsRestrainedOrSurrendering.
Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt.
Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked)
Interaction changes.
subtracting
98092 qol_building_blocked_visual
subtracting
98091 fix_planner_reset_construction
actual formatting in .editorconfig
BombDefusalScenario, round end conditions
Drop current in slot when acquiring new weapon
Resume / take control over game loop when we become the host.
Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
Fixed collider size on dropped weapons
Add IUse, can pick up weapons off the ground
Bomb listener interfaces, explosion does damage
Apply force where the player's aiming when dropping
Can drop weapons (not melee), can't pick up yet
crate_dev mesh setup check-in
update asset_zoo with dev models
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- ▉▍▉ █▌▍▊▌▋▇▇▆▄▊▅▆▄▋ ▄▆▉▍▌ ▍▉▅▉▄ ▍▅▊▇▉▅ ▍▊▊▍▊█▋▌▇▊▇▄ ▆▆▋█▇▍ ▌▍█▉ ▅▉▍▊ ▇▉▍▉ ▊▍ ▋▍▋▉ ▉▅▄ ▉ █▊▊▅▊█▌ ▆▆█▋▋█▉▊ ██▄▍ (▍▄▅▍▋ ▍▇▆▇▉▆ ▍▆▌ ▇█▋▍▍▍█ ▌▅▆ █▌▌▉▅▇▆▅/█▅▅▉▆▋▌▆▆▆ ▉▋▄▉█▍▅▄▌)
Can right mouse to knife as well
A little safety for calling ResumeGame() mutliple times
Upped the hearing range for the c4 beeps
Make game loop into a resumable state machine
make knife/c4 unpurchaseable
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
merge from qol_building_blocked_visual
Team obscured outline effect
merge from fix_planner_reset_construction
merge from fishing_changes_june_24