244,582 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Make the sign painting UI follow the UI scale option
6 Months Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
6 Months Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
6 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
6 Months Ago
merge from quickmove_stack_fix
6 Months Ago
Manually fix bounds of wood double barricade being too small in X direction
6 Months Ago
merge from fix_mixing_table_save_scroll
6 Months Ago
merge from fix_f8_menu_update_text
6 Months Ago
merge from techtree_workbench_multi_access
6 Months Ago
merge from WindowCraftTime
6 Months Ago
merge from HorseArmourPenalty
6 Months Ago
merge from CompostBones
6 Months Ago
merge from signs_io_ui_fix
6 Months Ago
merge from shop_weapon_attachments
6 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
6 Months Ago
merge from io_seismic_sensor
6 Months Ago
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6 Months Ago
More spawn points
6 Months Ago
Cleanup / documenting
6 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
6 Months Ago
Add analytics for how long the server took to save
6 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
6 Months Ago
Rename test game mode WaitForPlayers
6 Months Ago
Main cannon attack improvements
6 Months Ago
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6 Months Ago
Freeze players in freeze time
6 Months Ago
Refactor game loop, basic round status HUD element
6 Months Ago
Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main Fixed warnings on changelevels on 64bit builds
6 Months Ago
Split up game mode events into pre / on / post
6 Months Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
6 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
6 Months Ago
TextRenderer: Add TextAlign, FontWeight, FontControlWidget, remove OnPreRender
6 Months Ago
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6 Months Ago
env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled Fix clicking a TextEntry sometimes setting invalid caret pos
6 Months Ago
Crush viewmodel move speed when slow walking
6 Months Ago
Crosshair changes Can hit with melee weapons now
6 Months Ago
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6 Months Ago
Change crowbar to be trenchknife instead Removed unused fonts, changed weapon row style a bit Made footsteps more rhythmic
6 Months Ago
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6 Months Ago
Fix NRE for weapons that don't have shooting Add WeaponData.Price Add basic idea of teams, hide non-friendly player markers for now
6 Months Ago
AssetInspector supports multiedit GameResource - resolves #5532
6 Months Ago
Disallow unequipping current weapon, add run hint Add knife weapon (can't hit with it yet)
6 Months Ago
Fixed not being able to inflict player damage Normalize WishMove so moving diagonally isn't faster Adjusted player movement speeds
6 Months Ago
Expose some player properties for designers
6 Months Ago
Cleanup, remove sprint Add slow walk, no footsteps if slow walking
6 Months Ago
ScreenPanel should render ZIndex lowest to highest, matching all other UI behaviour - fixes Facepunch/sbox-issues#5462
6 Months Ago
Update README
6 Months Ago
Initial commit
6 Months Ago
SkyBox2D protect against null skybox - fixes Facepunch/sbox-issues#5569 Multi-edit works on [TextArea] properties - fixes Facepunch/sbox-issues#5556 Library projects get base project reference, matches compiler - fixes Facepunch/sbox-issues#5547
6 Months Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap