244,582 Commits over 3,898 Days - 2.61cph!
Fix missing prefab in Game_setup.prefab
throwable weapons whitebox
Don't give default equipment if player already has weapons
Start with a USP in round_based_test gamemode
Default weapons are controlled by game mode
Just include fps_testing game mode in the scene
some brick pile texture tweaks
Tentative fix for laggy viewmodel inertia
merge from fishing_changes_june_24
merge from analytics_server_profiling
merge from qol_salvaged_hammer_buff
merge from fix_mixing_table_save_scroll
merge from sprint_seed_fill
merge from HorseArmourPenalty
Add scene for testing round-based gamemode
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications)
Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes
Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems
No UI setup yet
Leaderboard backup, run #
12090
Reduced horse armour movement penalty by 25% from -3 to -2.25
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
Block the following items from being stored in TC
- sulfur ore
- sulfur
- gunpowder
- explosives
- diesel
- camera
- laptop
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Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
Fixed some more growables
https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
Fix showing rotation as possible after loading server save
Added working URLs for items that are not skins, but are DLC
merge from main -> qol_hammer_pie_menu_consistant
Added support for opening the DLC page for DLC skins
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
Show turret interference when looking at it with a wire tool
Show turret interference when placing down a new turret
- only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base)
- make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values
https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
Finalized prefabs & file organization.
Added player.trigger_wildlife_trap convar for testing
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Hotspot rect assets can be loaded from kv3 and json
Add Pixmap.FromTexture
Remake rect editor in C# open rect assets with it https://files.facepunch.com/layla/1b2811b1/sbox-dev_v1vsYYyeyh.png
Raw human meat bait value is now 3
Spoiled human meat bait value is now 0
Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod)
Show the max stack bait size in the information panel when bait is selected
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Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
Fix #SERVER compiler error
Fix paint brush sizes less than 2 having gaps
Increase max paint brush size to 100
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Merge from allow_barricades_monuments -> aux2
Manually remove all `hackweek_combat_playground` code