254,390 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Update: Consolidating Facepunch.System.Tests - Cleaned up a bunch of bogus using statements Tests: Ran combined unit tests - they pass.
6 Months Ago
Neater error page https://files.facepunch.com/garry/79da45f9-8a0d-4a71-80a9-c82110ba8d23.png Error view page
6 Months Ago
Merge: from main Tests: ran around, gathered, shot, built
6 Months Ago
StateMachine Library
6 Months Ago
Merge: from /main/experiment_reduce_gc_server_refresh Tests: ran new unit tests, checked Server Browser work
6 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
6 Months Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
6 Months Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
6 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
6 Months Ago
No need to store as Base64 encoded string anymore
6 Months Ago
WIP WIP
6 Months Ago
Leaderboard backup, run #13324
6 Months Ago
mute switch restart buttons etc
6 Months Ago
Scene, anim and timeline backups
6 Months Ago
6 Months Ago
Try set hover on the voxel terrain so it can be selected in editor
6 Months Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
6 Months Ago
Probably should set material normal here
6 Months Ago
Test vox renderer component to render a vox resource
6 Months Ago
Voxel model creates a material copy to avoid palette batching issues
6 Months Ago
6 Months Ago
Voxel shader needs gamma to linear
6 Months Ago
Experiments with new offset script feature.
6 Months Ago
Merge from parent
6 Months Ago
Merge from parent
6 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
6 Months Ago
Merge from main
6 Months Ago
Rename this to hull
6 Months Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
6 Months Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
6 Months Ago
merge from fix_analytics_dipose_streams -> main
6 Months Ago
Merge from safemode_prompt
6 Months Ago
Fixed slider highlighting when the player hovers over the timer progress bar
6 Months Ago
fade in menu music music volume fade in settings button volume sliders
6 Months Ago
Merge from main
6 Months Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
6 Months Ago
Merge from world_update_2
6 Months Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
6 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
6 Months Ago
Merge from world_update_2
6 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
6 Months Ago
merge from fix_service_point_throttling
6 Months Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
6 Months Ago
Merge from elevator_parenting/net_vis
6 Months Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
6 Months Ago
Merge from elevator_parenting/net_vis
6 Months Ago
Add tunnel layer to players visibility when in caves layer
6 Months Ago
Update Sprite Tools Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
6 Months Ago
Merge from parent
6 Months Ago
Potential NRE fix for GetAttachmentPosition Fix AspectRatio only returning integer values