254,390 Commits over 3,990 Days - 2.66cph!
Update: Consolidating Facepunch.System.Tests
- Cleaned up a bunch of bogus using statements
Tests: Ran combined unit tests - they pass.
Neater error page
https://files.facepunch.com/garry/79da45f9-8a0d-4a71-80a9-c82110ba8d23.png
Error view page
Merge: from main
Tests: ran around, gathered, shot, built
Merge: from /main/experiment_reduce_gc_server_refresh
Tests: ran new unit tests, checked Server Browser work
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
Merge: from main
Tests: ran new unit tests, checked ServerBrowser
Update: StringView gains index and range support
Added tests to cover new functionality. Added more checks for Substring operations
Tests: ran new unit tests, checked ServerBrowser
tweaked glowboard intesity a notch
set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
No need to store as Base64 encoded string anymore
Leaderboard backup, run #
13324
mute switch
restart buttons etc
Scene, anim and timeline backups
Try set hover on the voxel terrain so it can be selected in editor
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set
The alt set will be used for ADS
Supports blending between the two with a weight so we can animate it
Probably should set material normal here
Test vox renderer component to render a vox resource
Voxel model creates a material copy to avoid palette batching issues
Voxel shader needs gamma to linear
Experiments with new offset script feature.
Revert fishing rod entity to current version from main, this prefab was broken on this branch
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
merge from fix_analytics_dipose_streams -> main
Merge from safemode_prompt
Fixed slider highlighting when the player hovers over the timer progress bar
fade in
menu music
music volume fade in
settings button
volume sliders
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
Merge from world_update_2
Added Basic Minimap. Can press TAB to toggle larger view
https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4
Minimap only shows rooms that you've visited (or adjacent rooms)
https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
Merge from world_update_2
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
merge from fix_service_point_throttling
Add `http_connection_limit` to configure max concurrent http requests per domain
- increase default from 2 -> 32
Merge from elevator_parenting/net_vis
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
Merge from elevator_parenting/net_vis
Add tunnel layer to players visibility when in caves layer
Update Sprite Tools
Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
Potential NRE fix for GetAttachmentPosition
Fix AspectRatio only returning integer values