136,837 Commits over 4,444 Days - 1.28cph!

25 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
25 Days Ago
merge from main
25 Days Ago
Setup Keyboard Folder Structure Imported Keyboard Viewmodel and Textures Setup Keyboard Materials and Viemodel FBX
25 Days Ago
merge from pool_analyzer_non_caching_methods
25 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
25 Days Ago
Clean: remove NetWrite.BytesWithSize(byte[]...) overloads Tests: editor compiles
25 Days Ago
Clean: remove acouple obsolete things - Get rid of IStreamReader/Writer - they're not used anywhere - get rid of NetWrite.Bytes(byte[]) overload - superceded by Bytes(ReadOnlySpan<byte>) Tests: editor compiles
25 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
26 Days Ago
Industrial Storage - closed gaps under barrels and adjusted distance to floor
26 Days Ago
More fixes to viewmodel mag & shell visibility
26 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
26 Days Ago
Cleanup, remove legacy IO code of already converted entities
26 Days Ago
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26 Days Ago
Converted NeonSign to the new IO system
26 Days Ago
Merge from m16a2
26 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
26 Days Ago
merged from tovector3_parse_format_fix
26 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
26 Days Ago
Deploy animation updates
26 Days Ago
merge from additional_hairstyles
26 Days Ago
Tied back capmask fixes
26 Days Ago
Client compile fix.
26 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
26 Days Ago
Hair colour balance pass
26 Days Ago
merge from industrial_dlc
26 Days Ago
Use HasGreatlyChanged() for temp and comfort
26 Days Ago
Removed the legacy electricity IO queue
26 Days Ago
Charity Plushie setup
26 Days Ago
Adjusted auburn crewcut material
26 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
26 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
26 Days Ago
Update vm attachment prefab to use complete new FBX asset
26 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
26 Days Ago
.meta files
26 Days Ago
Merge from M16A2
26 Days Ago
Update manifest
26 Days Ago
plywood painted tile fix
26 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
26 Days Ago
Merge from main
26 Days Ago
Set parent history projectile validation default to true
26 Days Ago
merge from wiretool_cave_fix
26 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
26 Days Ago
hanging tarp polycount reduction
26 Days Ago
merge from crew_cut_setup
26 Days Ago
Merge from main
26 Days Ago
split the rail off the holo sight to a separate mesh
26 Days Ago
Merge: from main
26 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
26 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
26 Days Ago
manifest