158,365 Commits over 4,566 Days - 1.45cph!

26 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
26 Days Ago
Hacky compile fix to get builds working
26 Days Ago
Merge from main
27 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
27 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
27 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
27 Days Ago
Stripped interlocked usage, more cleanup
27 Days Ago
move convars around
27 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
27 Days Ago
Merge from sep_2026_mesh_checks
27 Days Ago
Merge from main
27 Days Ago
Merge from icon_generator_rework
27 Days Ago
Alt dragging now rotates the light of the icon
27 Days Ago
Add in an event for the loading screen image shown
27 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
27 Days Ago
Merge from main
27 Days Ago
Merge from torch_hash_warning_fix
27 Days Ago
respect water layer toggle in RRP
27 Days Ago
Fix HttpContent being double disposed
27 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
27 Days Ago
merge from main
27 Days Ago
merge from render_pipeline_testing
27 Days Ago
fix underwater bubbles not working in RRP
27 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
27 Days Ago
merge from main -> sentry_upload
27 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
27 Days Ago
- Basic script setup - Initial IO power input
27 Days Ago
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27 Days Ago
Fix compile error
27 Days Ago
merge from render_pipeline_testing
27 Days Ago
fix regression with water drop shader refraction in BRP
27 Days Ago
main -> grenade_client_prediction
27 Days Ago
main -> biofuel_generator
27 Days Ago
Hide the panels a little bit if you are orbiting around the character
27 Days Ago
Tests for new way of reading logfile
27 Days Ago
Fix wooden and bone arrow world model gibs
27 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
27 Days Ago
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27 Days Ago
Disable per-object culling
27 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
27 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
27 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
27 Days Ago
merge from main
27 Days Ago
Merge SMAA with RRP
27 Days Ago
Rebase on main
27 Days Ago
merge from main
27 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
27 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
27 Days Ago
Implement SMAA 1x in RRP
27 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4