159,530 Commits over 4,566 Days - 1.46cph!

24 Days Ago
merge from loadout_backpack_slot_fix
24 Days Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
24 Days Ago
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
24 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
24 Days Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
24 Days Ago
Fix composters getting bricked when splashed by water
24 Days Ago
merge from composter_sprinkler_fix
24 Days Ago
merge from machete refresh
24 Days Ago
Dont use none as a category
24 Days Ago
updated 3p throw and drop grenade anims to match viewmodel timing
24 Days Ago
Start with 'none' and have a full body camera
24 Days Ago
merge from crash_uploader_error_code -> main
24 Days Ago
Log HTTP error code to console / logs when the crash fails to upload
24 Days Ago
merge from skinnable_ladder_hatch
24 Days Ago
New updated fur shader with livestock pattern. just for testing
24 Days Ago
updated collision to match rig
24 Days Ago
Do the walk out animation first rather than the ground pose
24 Days Ago
Fix errors
24 Days Ago
WIP trying to fix frog animation
24 Days Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
24 Days Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
24 Days Ago
added shears icon
24 Days Ago
Undoing last commit ;)
24 Days Ago
merge from main -> base_occlusion
24 Days Ago
Dung gives 1 fuel
Rin
24 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
24 Days Ago
added shears view model mesh and .worldmodel setup - no .item
24 Days Ago
Add additional tests
24 Days Ago
merge from loadouts_pos_fix
24 Days Ago
Updating triangle ladder hatch door position
24 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
24 Days Ago
Fix dismount not removing the stir bar
24 Days Ago
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24 Days Ago
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24 Days Ago
merge from Frog_Branch
24 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
24 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
24 Days Ago
Fix biofuel generator flag collision
24 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
24 Days Ago
update to wool world model & materials
24 Days Ago
- Manifest fixes
24 Days Ago
merge from main
24 Days Ago
cherry picking from shears - updated wool materials
24 Days Ago
merge from Livestock_animals
24 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
24 Days Ago
merge from jellyfish_swarms -> critter_animals
24 Days Ago
reduce time for deactivate recheck when deactivated
24 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
24 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
24 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters