242,347 Commits over 3,867 Days - 2.61cph!

31 Days Ago
Changed river splat from stones to gravel
31 Days Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
31 Days Ago
Subtracting 105196 (shore margin increase) due to several regressions
31 Days Ago
Add ISelectable and basic selection Improvements to selection stuff - add Deselect and pass PlayerState into selection callbacks
31 Days Ago
Switch to a blend tree
31 Days Ago
Add Input settings Add PlayerState system. Simplify some stuff on GameManager for static access
31 Days Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
31 Days Ago
Library cleanup
31 Days Ago
WIP More WIP Compiling again Mostly working, can't edit graphs Fixed editing method graphs WIP saving graphs without the resource editor open Fix component editor not refreshing when adding / removing members Fix editing method bodies from outside component editor
31 Days Ago
Fix editing method bodies from outside component editor
31 Days Ago
Fix component editor not refreshing when adding / removing members
31 Days Ago
Ability to reverse direction more stage progress
31 Days Ago
Add Component.DestroyGameObject()
31 Days Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
31 Days Ago
Merge: from main Tests: built all modes in editor
31 Days Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
31 Days Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
31 Days Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
31 Days Ago
adjusted improvised shield origin
31 Days Ago
Support multiply platforms on path Fix maps with platforms to support new system
31 Days Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
31 Days Ago
Rebuilt manifest
31 Days Ago
Use action button
31 Days Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
31 Days Ago
New layout for create lobby page
31 Days Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
31 Days Ago
Merge from world_update_2
31 Days Ago
Merge from main
31 Days Ago
Fix obsoletes Add DrawPath property to Navigator for debugging nav path. Set CharacterController radius to half of NavMesh agent radius
31 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
31 Days Ago
Restructure - DestroyAfterGame actually destroys the GameObject not the component
31 Days Ago
Start restyling map/mode selection
31 Days Ago
Leaderboard backup, run #14188
31 Days Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
31 Days Ago
Merge from world_update_2
31 Days Ago
Merge from world_update_2
31 Days Ago
Goofy Guard initial NPC setup
31 Days Ago
Clothing Updates
31 Days Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
31 Days Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
31 Days Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
31 Days Ago
Parent merge
31 Days Ago
Merge from world_update_2
31 Days Ago
More culling volume fixes in cave_medium_hard
31 Days Ago
Manifest rebuild
31 Days Ago
Add harvestable layer to F1 layer tools
31 Days Ago
Batch mussel meshes
31 Days Ago
Parent merge
31 Days Ago
Missing mats
31 Days Ago
Studio light projector backup