142,109 Commits over 4,536 Days - 1.31cph!

34 Days Ago
merge from PlayerMaintainedMonuments -> main
34 Days Ago
merge from main -> PlayerMaintainedMonuments
34 Days Ago
merge from water_treatment_plant_maintainables
34 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
34 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
34 Days Ago
hook up water treatment plant lighting to powergrid generator
34 Days Ago
Added posed world model, updated icon
34 Days Ago
merge from PlayerMaintainedMonuments
34 Days Ago
merge from game_room_dlc
34 Days Ago
merge from darts_game
34 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
34 Days Ago
game_room_dlc -> main
34 Days Ago
Add correct pool racking for Shadowfrax
34 Days Ago
merge from game_room_dlc
34 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
34 Days Ago
game_room_dlc -> main
34 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
34 Days Ago
added postit note to dartboard - updated textures and prefab
34 Days Ago
Remove pitch variation on turbine sounds
34 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
34 Days Ago
Add deploy animation when first getting on the pooltable
34 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
34 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
34 Days Ago
Chinook terminal volume changes
34 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
34 Days Ago
LS Office area lighting facelift WIP.
34 Days Ago
fix sockets of dartboard for better placement
34 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
34 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
34 Days Ago
34 Days Ago
fix NRE that was breaking demos
34 Days Ago
missed materials
34 Days Ago
Halloween garland LODs and mani update
34 Days Ago
Animation polish pass on pool table
34 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
34 Days Ago
more reset state cleanup
34 Days Ago
Adding glass bullet feed script and updating animations
34 Days Ago
Merge from /powerplant_activation_sounds
34 Days Ago
Merge from /PlayerMaintainedMonuments
34 Days Ago
Audio file tweaks and voice count changes
34 Days Ago
merge from game_room_dlc
34 Days Ago
merge from main
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
34 Days Ago
Added generator VFX to the powerplant.
34 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
34 Days Ago
missing mats
34 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
34 Days Ago
merge from PlayerMaintainedMonuments