139,058 Commits over 4,474 Days - 1.30cph!

29 Days Ago
Merge from apartment_complex_monument
29 Days Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
29 Days Ago
Merge from apartment_complex_monument
29 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
29 Days Ago
Can no longer ent kill apartments
29 Days Ago
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
29 Days Ago
Missed files
29 Days Ago
- Codegen
29 Days Ago
pool -> game_room_dlc
29 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
29 Days Ago
Use player id 0 to as an error fallback
29 Days Ago
Add substeps to the pool physics system for better performance at low fps
29 Days Ago
More compile fixes
29 Days Ago
Merge from apartment_complex_monument
29 Days Ago
Serializer fix
29 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
29 Days Ago
Compile errors
29 Days Ago
Remove master key from bandit town vendor
29 Days Ago
Fixed door zfighting on Rentable Shop B
30 Days Ago
merge from apartment_complex_monument
30 Days Ago
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
30 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
30 Days Ago
merge from darts_game -> game_room_dlc
30 Days Ago
fix proto after merge, codegen
30 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
30 Days Ago
Fix raid window widget showing the wrong time
30 Days Ago
merge from game_room_dlc
30 Days Ago
Add gather rate and raid window details to the softcore changelog section
30 Days Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
30 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
30 Days Ago
ui fix
30 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
30 Days Ago
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
30 Days Ago
possible fix for clients needing to remount once after joining to throw darts
30 Days Ago
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
30 Days Ago
increased triangle count font size and made it left aligned
30 Days Ago
fix scoreboard crash
30 Days Ago
Merge from clan_bugfixes
30 Days Ago
Enable clan system by default, except in hardcore
30 Days Ago
More fixes. S2P.
30 Days Ago
merge from main
30 Days Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
30 Days Ago
More fixes & polish. S2P.
30 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
30 Days Ago
Volume polish
30 Days Ago
Mid floor corridor z-flickering fix
30 Days Ago
main -> game_room_dlc
30 Days Ago
removal of unused meshes and textures
30 Days Ago
satellite lods
30 Days Ago
- More shot animation work - More debugging