159,670 Commits over 4,566 Days - 1.46cph!

25 Days Ago
biofuel_generator -> main
25 Days Ago
Merrge from main (need to regen test list, not done yet)
25 Days Ago
merge from automated_testing
25 Days Ago
Test framework cleanup following livestock merge
25 Days Ago
Compile errors
25 Days Ago
merge from main
25 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
25 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
25 Days Ago
merge from JellyfishShader_edit
25 Days Ago
main -> biofuel_generator
25 Days Ago
Fixed topper materials
25 Days Ago
merge from Livestock_animals
25 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
25 Days Ago
Lods gibs and col
25 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
25 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
25 Days Ago
merge from main
25 Days Ago
Fix demoui2 scenes not saving
25 Days Ago
throwable_prediction_fixes -> main
25 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
25 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
25 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
25 Days Ago
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25 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
25 Days Ago
Fix incorrect rounding on vendor auction hqm ore
25 Days Ago
fix aiming not being accurate when using turn in place
25 Days Ago
Merge from new_achievements_oct26
25 Days Ago
merge from automated_testing
25 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
25 Days Ago
Merge: from main
25 Days Ago
Merge from main
25 Days Ago
Merge from main
25 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
25 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
25 Days Ago
merge from main
25 Days Ago
Merge from main
25 Days Ago
merge from main
25 Days Ago
Merge from render_pipeline_testing
25 Days Ago
Merge from /critter_animals
25 Days Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
25 Days Ago
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25 Days Ago
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25 Days Ago
Merge from save289 - Staging wipe!
25 Days Ago
Network++ Save++ persistance++
26 Days Ago
redo crouch changes after merge
26 Days Ago
merge from Livestock_animals
26 Days Ago
barrel texture resize
26 Days Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
26 Days Ago
merge from main
26 Days Ago
fix hunched over spine issues when aiming down