155,552 Commits over 4,536 Days - 1.43cph!

34 Days Ago
merge from fix_submarine_oxygen_status
34 Days Ago
merge from metabolism_fix_3
34 Days Ago
merge from sculpture_dialog_close_fix
34 Days Ago
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34 Days Ago
merge from wildlifehazard_nre_fix
34 Days Ago
WildlifeHazard NRE fix
34 Days Ago
Large crashed station progress
34 Days Ago
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34 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
34 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
34 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
34 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
34 Days Ago
Adding refresh rig for machete
34 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
34 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
34 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
34 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
34 Days Ago
fixed random room spawning
34 Days Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
34 Days Ago
added small tunnel parts, added random room spawn functionality
34 Days Ago
Remove string interpolation from BlurOptimizedPass
34 Days Ago
Avoid delegate allocations in SSAOApplyPass
34 Days Ago
Elimitate GC allocation in terrain depth pre-pass
34 Days Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.
34 Days Ago
Cow animation updates
34 Days Ago
Missed some files
34 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
34 Days Ago
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34 Days Ago
Fix Forward+ error spam
34 Days Ago
Fixed audio falloff for the explosion distance
34 Days Ago
merge main -> rust_relay_server
34 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
34 Days Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
34 Days Ago
Add a null-check for renderer feature component creation
34 Days Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
34 Days Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
34 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
34 Days Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
34 Days Ago
Add more profiler instrumentation
34 Days Ago
some value adjustments
34 Days Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
34 Days Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
34 Days Ago
properly handle dialog closing on player death and sculpture destruction