137,276 Commits over 4,474 Days - 1.28cph!

28 Days Ago
set up RRP renderer datas for skinviewer cameras
28 Days Ago
Fix compile error
28 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
28 Days Ago
integrated new dartboard model
28 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
28 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
28 Days Ago
changed from renderedLod to Meshlod on metal and wood parts
28 Days Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
28 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
28 Days Ago
Recalculated bounds on igniter.deployed. Test passes
28 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
28 Days Ago
Test list jsons
28 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
28 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
28 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
28 Days Ago
Hide skirt skinning pass
28 Days Ago
Snow mobile animation updates to work with new character
28 Days Ago
Merge: from main
28 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
28 Days Ago
fix broken water reflections when using DLSS or render scaling
28 Days Ago
Give barricades blocker its own protection property asset
28 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
28 Days Ago
Merge: from main
28 Days Ago
Merge: from client_clientrpcs
28 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
28 Days Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
28 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
28 Days Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
28 Days Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
28 Days Ago
Hide poncho skinning pass and fixing BDU shirt skinning
28 Days Ago
merge from areacheck_parent_fix
28 Days Ago
merge from coconut_underwear_fix
28 Days Ago
merge from BDU_Kevlar_TextureResolutionPass
28 Days Ago
merge from Halterneck clipping fix
28 Days Ago
merge from JacketClipping_fix
28 Days Ago
merge from skinny_pants_fix
28 Days Ago
merge from hazmat_downed_vision_fixes
28 Days Ago
merge from no_aa_no_dithering
28 Days Ago
merge from playerboat_unbeaching_revert
28 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
28 Days Ago
added eye view adjustment submesh to arctic and nomad hazmats
28 Days Ago
Tweaked notif window anims
28 Days Ago
Merge from Main
28 Days Ago
Briefly show an "unsuitable location" error popup
28 Days Ago
Removed the URL parsing in Message, we now have a URL field
28 Days Ago
added eye view adjustment submesh to makeshift hazmat
28 Days Ago
set renderers properly in male bun wearable
28 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
28 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
28 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature