137,648 Commits over 4,474 Days - 1.28cph!

28 Days Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
28 Days Ago
merge from water_splash_sound_fix
28 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
28 Days Ago
Add airfield and supermarket to procgen test map
28 Days Ago
merge from main -> apartment_complex_monument
28 Days Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
28 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
28 Days Ago
Cobalt Statue - Minor texture fixes
28 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
28 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
28 Days Ago
merge from fueltanks_wiring_fix
28 Days Ago
Allow fuel tanks to be connected together
28 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
28 Days Ago
Fix apartment upkeep terminal not being immortal
28 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
28 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
28 Days Ago
Restored L96 icon rendering settings
28 Days Ago
Compile fix
28 Days Ago
merge from analytics_remove_uploader
28 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
28 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
28 Days Ago
28 Days Ago
Remove logging "Waiting for player to leave"
28 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
28 Days Ago
Scaling, convars.
28 Days Ago
assign proper scaling root to spawned charms in skin viewer
28 Days Ago
update apartment_complex_monument/prototype
28 Days Ago
merge from main -> apartment_complex_monument
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
Add basic object motion vector shader (WIP)
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
merge from main
28 Days Ago
updated 3p weapon/tool run anims to 16 frames
28 Days Ago
update apartment_complex_monument/prototype
28 Days Ago
Switch between billboard and model (wip)
28 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
28 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
28 Days Ago
merge from attachment_charms
28 Days Ago
merge from contact_lowresasset_fix
28 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
28 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
28 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
28 Days Ago
autofind_deployable_snapping -> main
28 Days Ago
Mark auto snap as experimental
28 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
28 Days Ago
Post merge fixes