138,787 Commits over 4,474 Days - 1.29cph!

27 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
27 Days Ago
merge from prototype -> apartment_complex_monument
27 Days Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
27 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
27 Days Ago
Add TriggerSafezoneOverride to all the apartment prefabs
27 Days Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
27 Days Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
27 Days Ago
testlist
27 Days Ago
Elevator bleed fix
27 Days Ago
Merge from main
27 Days Ago
Merge from multiframe_targeting
27 Days Ago
27 Days Ago
Auto lock count down
27 Days Ago
Saved prefab for the damaged wing apartment complex audio
27 Days Ago
merge from main
27 Days Ago
merge from game_room_dlc
27 Days Ago
Bunch of anti-bleed
27 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
27 Days Ago
testlist, ran clean entity labels
27 Days Ago
Fix "rent due" vitals after merge
27 Days Ago
update apartment_complex_monument/prototype
27 Days Ago
merge from main -> apartment_complex_monument
27 Days Ago
Double the move and nudge distances
27 Days Ago
merge from main -> apartment_complex_monument
27 Days Ago
pooltable -> pool
27 Days Ago
game_room_dlc -> game_room_dlc/pooltable
27 Days Ago
Lobby lighting progress
27 Days Ago
merge from radtown_hlod_fix
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Take compound scene from main, S2P
27 Days Ago
Fix radtown not having an HLOD and looking bad from far away
27 Days Ago
Scale sampling count. Set some new defaults.
27 Days Ago
scene2prefab
27 Days Ago
merge from PlayerMaintainedMonuments
27 Days Ago
Merge from main
27 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
27 Days Ago
merge from main
27 Days Ago
merge from workshop_fix_doorhatch
27 Days Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
27 Days Ago
Frame times
27 Days Ago
Count frames
27 Days Ago
main -> game_room_dlc
27 Days Ago
Compile fixes
27 Days Ago
merge rust_relay_server -> main
27 Days Ago
merge main -> rust_relay_server + codegen
27 Days Ago
WIP multi-frame target checking support
27 Days Ago
Merge: from dropspectators_nre_fix - Bugfix: fix for NRE that happens when multiple spectators watch a player being banned Tests: 2 players spectated 3rd, banned them - no NRE
27 Days Ago
Bugfix: use reverse traversal avoid NRE caused by iterator invalidation when dropping spectators Tests: 2p spectated 3rd, banned them - no more NRE
27 Days Ago
Fixed stray specs & LOD settings.
27 Days Ago
Heater trigger layer fix. Apartment heater heats a more logical area instead of all around and under the floor.