142,087 Commits over 4,536 Days - 1.31cph!

33 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
33 Days Ago
Chinook terminal volume changes
33 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
33 Days Ago
LS Office area lighting facelift WIP.
33 Days Ago
fix sockets of dartboard for better placement
33 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
33 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
33 Days Ago
33 Days Ago
fix NRE that was breaking demos
33 Days Ago
missed materials
33 Days Ago
Halloween garland LODs and mani update
33 Days Ago
Animation polish pass on pool table
33 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
33 Days Ago
more reset state cleanup
33 Days Ago
Adding glass bullet feed script and updating animations
33 Days Ago
Merge from /powerplant_activation_sounds
33 Days Ago
Merge from /PlayerMaintainedMonuments
33 Days Ago
Audio file tweaks and voice count changes
33 Days Ago
merge from game_room_dlc
33 Days Ago
merge from main
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
33 Days Ago
Added generator VFX to the powerplant.
33 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
33 Days Ago
missing mats
33 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
33 Days Ago
merge from PlayerMaintainedMonuments
33 Days Ago
Fix pool cue placement again
33 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
33 Days Ago
more pooling state resetting
33 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
33 Days Ago
jukebox - minor micro polish on game model
33 Days Ago
Model, entity, and textures for halloween garland (WIP)
33 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
33 Days Ago
Fix sound positions
33 Days Ago
Ensure cue follows hand prop position + rotation given in animations
33 Days Ago
Fix timesince and car audio not being reset properly
33 Days Ago
Adding initial events for power grid state, fuses, and garages.
33 Days Ago
Improve sound loop stop
34 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
34 Days Ago
Merge from terrain_renderer
34 Days Ago
merge from terrain_parallax_fix
34 Days Ago
Merge from main
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
Merge from satellite_crash
34 Days Ago
Merge from satellite_internal_meshfix
34 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
34 Days Ago
revert quality mapping
34 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values