140,161 Commits over 4,505 Days - 1.30cph!

25 Days Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
25 Days Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
25 Days Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
25 Days Ago
merge from game_room_dlc
25 Days Ago
add water treatment pipes procgen spawner to World Setup prefab
25 Days Ago
main -> game_room_dlc
25 Days Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
25 Days Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
25 Days Ago
main -> obfuscation_analyser
25 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
25 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
25 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
25 Days Ago
Merge from satellite_crash
25 Days Ago
Bump final_descent_seconds from 8 to 20
25 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
25 Days Ago
Fixed bootstrap Translate server NRE
25 Days Ago
testlist
25 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
25 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
25 Days Ago
Premium tab wip
25 Days Ago
R/W on collider
25 Days Ago
Missing DLL
25 Days Ago
Swap out Source Generator analyser for Code Analyzer version
25 Days Ago
merge from main
25 Days Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
25 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
25 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
25 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
25 Days Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
25 Days Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
25 Days Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
25 Days Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
25 Days Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
25 Days Ago
merge from main
25 Days Ago
Merge from satellite_crash
25 Days Ago
Merge from countdown_monitor
25 Days Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
25 Days Ago
Add a hatched effect to targeting circle.
25 Days Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
25 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
25 Days Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
25 Days Ago
merge from cui_multi_destroyui
25 Days Ago
Compile fix
25 Days Ago
storage room block outs
25 Days Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
25 Days Ago
merge from hackweek_creativemode_ui
25 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
25 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
25 Days Ago
Translation strings.
25 Days Ago
Continued texture polish on stacked tables