136,320 Commits over 4,444 Days - 1.28cph!

27 Days Ago
merge from main
27 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
27 Days Ago
Merge from main
27 Days Ago
protection setup
27 Days Ago
27 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
27 Days Ago
ballistic and bdu attire crafting costs (recycle)
27 Days Ago
dbu uncraftable ballistic attire uncraftable
27 Days Ago
28 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
28 Days Ago
Set apartment phones to not require power
28 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
28 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
28 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
28 Days Ago
Unsaved changes in large apartment
28 Days Ago
Ridable horse
28 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
28 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
28 Days Ago
Add telephone to small apartment
28 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
28 Days Ago
Apartment .meta texture files after Unity 6
28 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
28 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
28 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
28 Days Ago
Fix room upkeep not using min rent
28 Days Ago
steam_icons_upload_refactor_2 -> main
28 Days Ago
Update 145674 for the current codebase
28 Days Ago
Male body hair
28 Days Ago
CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
28 Days Ago
Fix resource files? again? They had UTF16-BOM encoding? somehow?
28 Days Ago
merge from rain_grace_fix
28 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95
28 Days Ago
Fix check
28 Days Ago
Merge from main
28 Days Ago
Communal area cleanup
28 Days Ago
m16a2 ao texture updates
28 Days Ago
further RRP particle/billboard lighting
28 Days Ago
Updates to jump W & E
28 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
28 Days Ago
Merge: from main up to 152363
28 Days Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
28 Days Ago
Merge from ide_warnings_fix
28 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
28 Days Ago
merge from skinviewer_viewmodel
28 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
28 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
28 Days Ago
Updated 3p sap anims
28 Days Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
28 Days Ago
update protobufs for multiplayer support
28 Days Ago
merge from main