146,086 Commits over 4,413 Days - 1.38cph!

29 Days Ago
merge from main
29 Days Ago
Fixed tutorial completed commands not running quietly
29 Days Ago
Fix update ammo count nre
29 Days Ago
merge from automated_testing
29 Days Ago
merge from automated_testing/raiding
29 Days Ago
Another raiding test and some inspector tweaks
29 Days Ago
Updating ballistic armour and bdu set skinning
29 Days Ago
main -> server_browser_update_2
29 Days Ago
Finally fixed the flaky raiding tests
29 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
29 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
29 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
29 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
29 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
29 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
29 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
kiosk C - addressed feedback, added collision & lods
29 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
29 Days Ago
Update to vm camera animation to remove shoulder clipping
29 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
29 Days Ago
Merge from main
29 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
29 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
29 Days Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
29 Days Ago
merge from save284 - Staging wipe!
29 Days Ago
some more marketplace work
29 Days Ago
merge from mortar_prototype
Rin
29 Days Ago
save++ persistance++
29 Days Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
29 Days Ago
merge from workbench_upgrades
29 Days Ago
merge from workbench_upgrades/balance
29 Days Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
29 Days Ago
Merge from AnimationSubSystems
29 Days Ago
Revert playground
29 Days Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
29 Days Ago
Compile fixes
29 Days Ago
Better node view
29 Days Ago
Better visualise handles of sub systems in the list view
29 Days Ago
Allowed binoculars to be placed on weapon racks
30 Days Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
30 Days Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
30 Days Ago
Reapplied changes to PlayerModelAnimationInspector
30 Days Ago
Smooth out aim dir for remote players
30 Days Ago
Don't allow non matching types in the sub system dropdown
30 Days Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
30 Days Ago
Added another female/asian player seed
30 Days Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
30 Days Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan