142,005 Commits over 4,536 Days - 1.30cph!

33 Days Ago
master key sounds
33 Days Ago
Setup pooling on all seats
34 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
34 Days Ago
merge from water_treatment_plant_maintainables
34 Days Ago
Pool smaller vehicles
34 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
34 Days Ago
Poolable: siege weapons
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
Add poolable component to kayak/bike/rowboat/horse
34 Days Ago
Merge from main
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
Merge from powergrid_demo_fix
34 Days Ago
Codegen, compile fix
34 Days Ago
Code audio changes for fuse audio state
34 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
34 Days Ago
merge from main
34 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
34 Days Ago
Finalized WTP conditional lighting & fx.
34 Days Ago
Fixed water tank sounds playing multiple times
34 Days Ago
merge from sculptures
34 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
34 Days Ago
juggled new tool icons a bit
34 Days Ago
merge from clipcurve
34 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
34 Days Ago
reset siege vehicles, train car, sub
34 Days Ago
Added new sounds to the fuse boxes :electric_plug:
34 Days Ago
WTP Conditional lighting WIP.
34 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
34 Days Ago
Reset modular vehicles too
34 Days Ago
Reset state on vehicles
34 Days Ago
34 Days Ago
Powered variant of the generator & related files
34 Days Ago
Reset state on mountables and base/combat entities
34 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
34 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
34 Days Ago
Add initial poolcouts to vehicles
34 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
34 Days Ago
Merge from PMM
34 Days Ago
Merge from PMM
34 Days Ago
Merge from satellite_crash
34 Days Ago
merge from PMM
34 Days Ago
Codegen
34 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
34 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
34 Days Ago
Merge from lootpanel_nre_fix
34 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
34 Days Ago
Added audio support for the water treatment water tank