242,347 Commits over 3,867 Days - 2.61cph!

31 Days Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
31 Days Ago
Merge from world_update_2
31 Days Ago
sponcoers
31 Days Ago
Add basic edge panning to the camera. Need to add a way to detect if mouse is outside of the game view when in editor
31 Days Ago
viewmodel - fixed remaining attachment issues
31 Days Ago
Merge from world_update_2
31 Days Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
31 Days Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
31 Days Ago
Iterate on covers
31 Days Ago
ToArray() for GetAll<> so can destroy components inside the loop Add OutlineWhenHovered and OutlineWhenSelected components
31 Days Ago
Added Plunder and Ambush skills. Renamed and adjusted existing skills. Fix ParsedLabel spacing issues and made it more uniform SkillPanels are now coloured categorically. Updated their look a tad. Fix Land Purchase Networking Player Inventory is now 2 slots larger by default. Updated styling to account for it Fix Diamond Pickaxe Item Added Leather, cows have a chance to drop. Created Backpack Upgrades, starting with Small Backpack. Picking up will permanently increase storage space
31 Days Ago
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31 Days Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
31 Days Ago
viewmodel - fixed ironsights being too low
31 Days Ago
Only require generic params if instance method not resolved
31 Days Ago
31 Days Ago
Compile fix
31 Days Ago
Humans: added a "poor man's RBF" constraint setup which pushes out elbow & kneecap helpers outwards a bit as arms/legs rotate, which helps volume preservation
31 Days Ago
Change ISelectable to a Component - auto create the trigger if none specified. Add Selectable.ISelectionListener Auto find Selectable if not specified I think this is a better system - added listeners for Hover/Unhover for selectables as well. Sync player's AimRay. Now can have components that show an outline or something when item is hovered
31 Days Ago
cherrypicking world_update_2/concrete_barrier_material_fix
31 Days Ago
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31 Days Ago
Add JsonObject.GetPropertyValue Fix errors
31 Days Ago
merge from cuffs_backpack_fix
31 Days Ago
merge from fix_backpack_learnbp
31 Days Ago
renamed controller and anims to meet naming convention
31 Days Ago
network++ save++
31 Days Ago
merge from cave-reverb-fix
31 Days Ago
merge from world_update_2
31 Days Ago
added hammer anims to controller
31 Days Ago
added viewmodel hammer anims
31 Days Ago
Added larger radius terrain filter to avoid rivers to ice sheets
31 Days Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
31 Days Ago
world_update_2 -> radioactive_water
31 Days Ago
Try rolling back changes to `game.CleanUpMap`
31 Days Ago
Added more terrain anchors to rock_formation_a to prevent gaps
31 Days Ago
cave_large_medium terrain check fixes
31 Days Ago
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31 Days Ago
wip fire rate test
31 Days Ago
Added second ocean topology pass after all cliffs have been spawned
31 Days Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
31 Days Ago
better separation of flow vector/angle generation, still need to find a proper home for it
31 Days Ago
Fixed collision issues and floating geo on cliff_jutting_d
31 Days Ago
Added ISelectableEvent Add CameraController, add IHeroEvent. Center on Hero when first spawned.
31 Days Ago
Deleting old textures
31 Days Ago
attempt at preventing seaweeds close to coastal rocks
31 Days Ago
-Fire Extinguisher Texture update and material consolodation
31 Days Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
31 Days Ago
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31 Days Ago
Oops Hero prefab selector needs selectable tag
31 Days Ago
Some cleanup. Auto select Hero on start. Don't love this first iteration of selection