136,845 Commits over 4,444 Days - 1.28cph!

26 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
26 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
26 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
26 Days Ago
Merge from main
26 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
26 Days Ago
Added support for the shadow filtering dev convar in RRP
26 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
26 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
26 Days Ago
Fix buttons always showing as red at lower LOD
26 Days Ago
merge from main
26 Days Ago
Merge from shelves_fixes
26 Days Ago
Slightly tweaked area check positions
26 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
26 Days Ago
merge from bowless_crossbow
26 Days Ago
bowless crossbow steam icon and steam images of sitem
26 Days Ago
M16 higher burst fire rate
26 Days Ago
Shotgun and item updates
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
26 Days Ago
Industrial Storage - updated icon
26 Days Ago
merge from m16a2
26 Days Ago
merge from discord_plushie (fixes)
26 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
26 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
26 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
26 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
26 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
26 Days Ago
Support multiple inventories being added to the reclaim contents
26 Days Ago
Merge: from main
26 Days Ago
Added support for taking over a shop if you can pay twice the fee
26 Days Ago
Compile fixes
26 Days Ago
First pass on rentable shop ownership prompt
26 Days Ago
Added support for hunting trophies to store the skin of clothing items
26 Days Ago
Merge from main
26 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
26 Days Ago
m16 sounds
26 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
26 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
26 Days Ago
Don't apply if we have an active clothing offset
26 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
26 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
26 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
26 Days Ago
Updated prop renderer transforms for workshop gloves
26 Days Ago
deleted blockout mesh in folder
26 Days Ago
1p and 3p attachment positional updates
27 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
27 Days Ago
Fixed egg suit's wrong orientation in paint mode
27 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
27 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window