242,352 Commits over 3,867 Days - 2.61cph!

32 Days Ago
Add harvestable layer to F1 layer tools
32 Days Ago
Batch mussel meshes
32 Days Ago
Parent merge
32 Days Ago
Missing mats
32 Days Ago
Studio light projector backup
32 Days Ago
Preset updates
32 Days Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
32 Days Ago
Presets
32 Days Ago
Merge from world_update_2
32 Days Ago
Clothing Update
32 Days Ago
Merge from world_update_2
32 Days Ago
Fixed most rocks in divesite_d double rendering
32 Days Ago
Batch barnacles
32 Days Ago
Another possible fix for no collisions on the divesite plane
32 Days Ago
add a little spice to the blunderbuss gunshot
32 Days Ago
re-linked divesite prefabs, cleanup of folders
32 Days Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
32 Days Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
32 Days Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
32 Days Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
32 Days Ago
world_update_2 -> Aux2
32 Days Ago
Make buoys add a little force to the player when they stand on top
32 Days Ago
radioactive_water -> world_update_2
32 Days Ago
Increased buffer on water body physics check
32 Days Ago
▆▌▉▉'▍ ▋█▍▇ ▆▅▍▇▅▋▋▍▇▅▍▄▆ ▌▉▍ ▌▊▋▊▋▄▅
32 Days Ago
▋▉▌▇█▍▄█▆ ▌█▅ ▊▊▄▄▉▋▅ ▉▍▄▊▅ ▌▆▌▅█ ▍▊ ▌▇▉▇▍▅ ▅▆▄ ▋█▋ ▉▉▉ ▆▍▉██▅▄▌/▇▋▌▊▉▆▄▍ ▄▆▅ ▉▋▄▆▄▍▇█ ▄▌▉▆▅▊▆ ▄▌▉▍▉▉ ▌▉▅ ▊▅█▊▄▍ ▌▇▉ ▇▍▌▅▊▉█▄▊ ▍▄▌ █▋▄▆ ▆▆▇ ▄▊▊▋ ▆▍▊▌▉▋█▄ ▍▅▋▋ ▊█▌▆▄██▍▌█ ▆▆█▇▇▋▋ █▆▌▋▆▊▅ ▍▊▍ ▇▆▌▄▋ ▊▄▇▌▇▍▇▊▅ ▊▍▋▊ ██▅▇▊▇ █▌▍▍ ▇▌▋▆ :▇▉▅▊: (▍█▉▉█'▍ ██▋▅▊▊▄ ▇▌▉█▆▋▍▉ ▉▉▌▋▄▍ :▄▊▊▄▄▄▄▍:)
32 Days Ago
merge from runtime_profling_pooling -> main
32 Days Ago
Codegen
32 Days Ago
Progress
32 Days Ago
Merge from main -> runtime_profiling_pooling
32 Days Ago
Merge from world_update_2
32 Days Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
32 Days Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
32 Days Ago
merge from runtime_profiling_raknet -> main
32 Days Ago
Run codegen after merge
32 Days Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
32 Days Ago
temporary manual z-test
32 Days Ago
More stage progress
32 Days Ago
Only drop physics gun held props from Lua
32 Days Ago
Pitch up rubert
32 Days Ago
Merge from main -> runtime_profiling_raknet
32 Days Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
32 Days Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
32 Days Ago
TerrainCheckGeneratorVolumes takes an optional offset
32 Days Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
32 Days Ago
incremental updates, respond to texsize change in editor
32 Days Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
32 Days Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
32 Days Ago
▋▋▋ █▄▌▋▍▇▇ █▅ ▌▊▍▋▌█▉▊▌█ ▌▅ ▉█▄▌▄█ ▅▌▅▍▆▍▄█ ▇▄▅▄ ▊▍▇▇▇▉▇█▋/▋▇▅▋▇▍▊▌▊▋▌. ▌▍▅ ▊▄▌▇▍▊▇ ▅▉▉▌▌▌▋ ▆▄█▉▊ ▋█ █▍▅▍▄▇▊▊▆▆ ▅▊▋▋▆▉▆▇
32 Days Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup