131,428 Commits over 4,232 Days - 1.29cph!

29 Days Ago
merge from fix_terrain_texturing_alloc -> main
29 Days Ago
Switch TerrainTexturing from managed array Color[] to NativeArray<Color> and use the temp allocator - reduces heap watermark being pushed up while loading map, though watermark is pushed higher by other parts of client loading still
29 Days Ago
Clean: fix ShouldSkipServerOcclusSion typo English is hard Tests: editor compiles
29 Days Ago
Setup prevent building volume on small engine.
29 Days Ago
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29 Days Ago
Optim: UseOcclusionV2 - OcclusionFrameCache uses NetIDs instead of BasePlayer pairs This avoids ObjectEqualityComparer which has overhead because of unity-null checks Tests: none, trivial change
29 Days Ago
Optim: UseOcclusionV2 - reduce lastPlayerVisibility hash lookups Should help OcclusionGatherLostPairsToSend internal loop to stay hot. Also gets rid of small funcs that are inhibited by profiler Tests: ran in and out of occlusion
29 Days Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
29 Days Ago
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
29 Days Ago
Clean: add a comment explaining the extra OcclusionUpdateLostVisibility Tests: none, trivial change
29 Days Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
29 Days Ago
Optim: UseOcclusionV2 - invert how we process occludees - instead of checking if we need to send player to occludees, we process occludees against player This caused us to miss sleepers previously, which we corrected with extra checks by reversing pairs(and potentially generating more netowrk messages). But we don't need to do all of that extra work if we do it in the right order. Hoping this cuts downstream queue 2x. Tests: 2p on craggy - checked occlusion works, going invis works, spectating works, sleepers replicate
29 Days Ago
Added deepsea_floatingcity3
29 Days Ago
Play attack animations on the player when attacking (from a turret)
29 Days Ago
merge from naval_update
29 Days Ago
merge from naval_update/floating_cities
29 Days Ago
merge from halloween_25_update made halloween wallpapers limited time offer
29 Days Ago
merge from oilrig_postvolume_fix
29 Days Ago
set halloween wallpapers as limited time offer
29 Days Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
29 Days Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
29 Days Ago
strong internal hurt triggers in square hull to handle both clipping and player damage
29 Days Ago
merge from player_hurt
29 Days Ago
merge from naval_update
29 Days Ago
Adding flashlight rig to refresh branch
29 Days Ago
merge from naval_update
29 Days Ago
Experimental frame synchronisation ConVars
29 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
29 Days Ago
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
29 Days Ago
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
29 Days Ago
RPG7 - Adjusted LODs and fixed some issues
29 Days Ago
merge from skin_bent_normals
29 Days Ago
assigned missing physics mats on some boat building blocks
29 Days Ago
merge from fix_deep_sea_portal_far -> naval_update
29 Days Ago
29 Days Ago
Fixed yaw issues on ptboat front turret
29 Days Ago
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
29 Days Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
29 Days Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
29 Days Ago
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29 Days Ago
29 Days Ago
floating_city_4 a few more bugs fixed
29 Days Ago
floating_city_4 bug fixes
29 Days Ago
Replaced mailbox placeholder description on sail , added sail token
29 Days Ago
merge from workshop_max_texture_res -> main
29 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
29 Days Ago
Revert yaw clamp on cannons
29 Days Ago
Fix typo, add shortname to material information
29 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
29 Days Ago
merge from Halloween_25_Update/PH/storepage